1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12 { 13 var i2: array<i32, 2> = array<i32, 2>(1, 2); 14 var s2: array<i32, 2> = array<i32, 2>(1, 2); 15 var f2: array<f32, 2> = array<f32, 2>(1.0, 2.0); 16 var h2: array<f32, 2> = array<f32, 2>(1.0, 2.0); 17 i2 = s2; 18 s2 = i2; 19 f2 = h2; 20 h2 = f2; 21 const cf2: array<f32, 2> = array<f32, 2>(1.0, 2.0); 22 let _skTemp0 = s2; 23 let _skTemp1 = h2; 24 const _skTemp2 = array<i32, 2>(1, 2); 25 let _skTemp3 = h2; 26 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((i2[0] == _skTemp0[0]) && (i2[1] == _skTemp0[1])) && ((f2[0] == _skTemp1[0]) && (f2[1] == _skTemp1[1]))) && ((i2[0] == _skTemp2[0]) && (i2[1] == _skTemp2[1]))) && ((_skTemp3[0] == cf2[0]) && (_skTemp3[1] == cf2[1])))); 27 } 28} 29@fragment fn main() -> FSOut { 30 var _stageOut: FSOut; 31 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 32 return _stageOut; 33} 34