1 2out vec4 sk_FragColor; 3uniform vec4 colorRed; 4uniform vec4 colorGreen; 5uniform vec4 colorWhite; 6uniform vec4 colorBlack; 7void setToColorBlack_vh4(out vec4 x) { 8 x = colorBlack; 9} 10vec4 main() { 11 vec4 a; 12 vec4 b; 13 vec4 c; 14 vec4 d; 15 b = colorRed, c = colorGreen; 16 a = (setToColorBlack_vh4(d), colorWhite); 17 a *= a; 18 b *= b; 19 c *= c; 20 d *= d; 21 return ((a == colorWhite && b == colorRed) && c == colorGreen) && d == colorBlack ? colorGreen : colorRed; 22} 23