xref: /aosp_15_r20/external/skia/tests/sksl/shared/Control.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1
2out vec4 sk_FragColor;
3uniform float unknownInput;
4void main() {
5    if (unknownInput > 5.0) {
6        sk_FragColor = vec4(0.75);
7    } else {
8        discard;
9    }
10    int i = 0;
11    while (i < 10) {
12        sk_FragColor *= 0.5;
13        i++;
14    }
15    do {
16        sk_FragColor += 0.25;
17    } while (sk_FragColor.x < 0.75);
18    for (int i = 0;i < 10; i++) {
19        if (i % 2 == 1) break; else if (i > 100) return; else continue;
20    }
21    return;
22}
23