133 instructions 2 3store_src_rg coords = src.rg 4init_lane_masks CondMask = LoopMask = RetMask = true 5splat_4_constants a = 0 6splat_4_constants b = 0 7splat_4_constants a₁ = 0x40400000 (3.0) 8splat_4_constants b₁ = 0xC0A00000 (-5.0) 9copy_4_slots_unmasked $0..3 = a₁ 10copy_4_slots_unmasked $4..7 = b₁ 11add_4_floats $0..3 += $4..7 12label label 0 13copy_4_slots_unmasked a = $0..3 14splat_4_constants color = 0x3F800000 (1.0) 15copy_4_slots_unmasked $0..3 = color 16max_imm_float $3 = max($3, 0x38D1B717 (0.0001)) 17swizzle_3 $3..5 = ($3..5).xxx 18div_3_floats $0..2 /= $3..5 19copy_slot_unmasked $3 = color(3) 20label label 0x00000001 21copy_4_slots_unmasked b = $0..3 22copy_4_slots_unmasked $0..3 = a 23splat_4_constants $4..7 = 0 24cmpne_4_floats $0..3 = notEqual($0..3, $4..7) 25bitwise_or_2_ints $0..1 |= $2..3 26bitwise_or_int $0 |= $1 27copy_4_slots_unmasked $1..4 = b 28splat_4_constants $5..8 = 0 29cmpne_4_floats $1..4 = notEqual($1..4, $5..8) 30bitwise_or_2_ints $1..2 |= $3..4 31bitwise_or_int $1 |= $2 32bitwise_and_int $0 &= $1 33swizzle_4 $0..3 = ($0..3).xxxx 34copy_4_uniforms $4..7 = colorRed 35copy_4_uniforms $8..11 = colorGreen 36mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 37load_src src.rgba = $0..3 38