1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn unpremul_h4h4(color: vec4<f32>) -> vec4<f32> { 12 { 13 let _skTemp0 = max(color.w, 0.0001); 14 return vec4<f32>(color.xyz / _skTemp0, color.w); 15 } 16} 17fn live_fn_h4h4h4(a: vec4<f32>, b: vec4<f32>) -> vec4<f32> { 18 { 19 return a + b; 20 } 21} 22fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 23 { 24 var a: vec4<f32>; 25 var b: vec4<f32>; 26 { 27 let _skTemp1 = live_fn_h4h4h4(vec4<f32>(3.0), vec4<f32>(-5.0)); 28 a = _skTemp1; 29 } 30 { 31 let _skTemp2 = unpremul_h4h4(vec4<f32>(1.0)); 32 b = _skTemp2; 33 } 34 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(any(a != vec4<f32>(0.0)) && any(b != vec4<f32>(0.0)))); 35 } 36} 37@fragment fn main() -> FSOut { 38 var _stageOut: FSOut; 39 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 40 return _stageOut; 41} 42