1 OpCapability Shader 2 %1 = OpExtInstImport "GLSL.std.450" 3 OpMemoryModel Logical GLSL450 4 OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor 5 OpExecutionMode %_entrypoint_v OriginUpperLeft 6 OpName %sk_FragColor "sk_FragColor" 7 OpName %_UniformBuffer "_UniformBuffer" 8 OpMemberName %_UniformBuffer 0 "colorGreen" 9 OpMemberName %_UniformBuffer 1 "colorRed" 10 OpName %_entrypoint_v "_entrypoint_v" 11 OpName %main "main" 12 OpName %x "x" 13 OpName %y "y" 14 OpDecorate %sk_FragColor RelaxedPrecision 15 OpDecorate %sk_FragColor Location 0 16 OpDecorate %sk_FragColor Index 0 17 OpMemberDecorate %_UniformBuffer 0 Offset 0 18 OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 19 OpMemberDecorate %_UniformBuffer 1 Offset 16 20 OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision 21 OpDecorate %_UniformBuffer Block 22 OpDecorate %7 Binding 0 23 OpDecorate %7 DescriptorSet 0 24 OpDecorate %41 RelaxedPrecision 25 OpDecorate %44 RelaxedPrecision 26 OpDecorate %45 RelaxedPrecision 27 %float = OpTypeFloat 32 28 %v4float = OpTypeVector %float 4 29%_ptr_Output_v4float = OpTypePointer Output %v4float 30%sk_FragColor = OpVariable %_ptr_Output_v4float Output 31%_UniformBuffer = OpTypeStruct %v4float %v4float 32%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 33 %7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 34 %void = OpTypeVoid 35 %12 = OpTypeFunction %void 36 %float_0 = OpConstant %float 0 37 %v2float = OpTypeVector %float 2 38 %16 = OpConstantComposite %v2float %float_0 %float_0 39%_ptr_Function_v2float = OpTypePointer Function %v2float 40 %20 = OpTypeFunction %v4float %_ptr_Function_v2float 41%_ptr_Function_float = OpTypePointer Function %float 42 %float_0_5 = OpConstant %float 0.5 43 %float_2 = OpConstant %float 2 44 %float_1 = OpConstant %float 1 45 %bool = OpTypeBool 46%_ptr_Function_v4float = OpTypePointer Function %v4float 47%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 48 %int = OpTypeInt 32 1 49 %int_0 = OpConstant %int 0 50 %int_1 = OpConstant %int 1 51%_entrypoint_v = OpFunction %void None %12 52 %13 = OpLabel 53 %17 = OpVariable %_ptr_Function_v2float Function 54 OpStore %17 %16 55 %19 = OpFunctionCall %v4float %main %17 56 OpStore %sk_FragColor %19 57 OpReturn 58 OpFunctionEnd 59 %main = OpFunction %v4float None %20 60 %21 = OpFunctionParameter %_ptr_Function_v2float 61 %22 = OpLabel 62 %x = OpVariable %_ptr_Function_float Function 63 %y = OpVariable %_ptr_Function_float Function 64 %32 = OpVariable %_ptr_Function_v4float Function 65 OpStore %x %float_0_5 66 %28 = OpFMul %float %float_0_5 %float_2 67 OpStore %y %28 68 %30 = OpFOrdEqual %bool %28 %float_1 69 OpSelectionMerge %36 None 70 OpBranchConditional %30 %34 %35 71 %34 = OpLabel 72 %37 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0 73 %41 = OpLoad %v4float %37 74 OpStore %32 %41 75 OpBranch %36 76 %35 = OpLabel 77 %42 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1 78 %44 = OpLoad %v4float %42 79 OpStore %32 %44 80 OpBranch %36 81 %36 = OpLabel 82 %45 = OpLoad %v4float %32 83 OpReturnValue %45 84 OpFunctionEnd 85