1 OpCapability Shader 2 %1 = OpExtInstImport "GLSL.std.450" 3 OpMemoryModel Logical GLSL450 4 OpEntryPoint Fragment %main "main" %sk_FragColor 5 OpExecutionMode %main OriginUpperLeft 6 OpName %sk_FragColor "sk_FragColor" 7 OpName %main "main" 8 OpDecorate %sk_FragColor RelaxedPrecision 9 OpDecorate %sk_FragColor Location 0 10 OpDecorate %sk_FragColor Index 0 11 %float = OpTypeFloat 32 12 %v4float = OpTypeVector %float 4 13%_ptr_Output_v4float = OpTypePointer Output %v4float 14%sk_FragColor = OpVariable %_ptr_Output_v4float Output 15 %void = OpTypeVoid 16 %8 = OpTypeFunction %void 17 %float_1 = OpConstant %float 1 18%_ptr_Output_float = OpTypePointer Output %float 19 %int = OpTypeInt 32 1 20 %int_0 = OpConstant %int 0 21 %main = OpFunction %void None %8 22 %9 = OpLabel 23 %11 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 24 OpStore %11 %float_1 25 OpReturn 26 OpFunctionEnd 27