1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12 { 13 var sumA: f32 = 0.0; 14 var sumB: f32 = 0.0; 15 { 16 var a: f32 = 0.0; 17 var b: f32 = 10.0; 18 loop { 19 if (a < 10.0) && (b > 0.0) { 20 { 21 sumA = sumA + a; 22 sumB = sumB + b; 23 } 24 } else { 25 break; 26 } 27 continuing { 28 a = a + f32(1); 29 b = b - f32(1); 30 } 31 } 32 } 33 if (sumA != 45.0) || (sumB != 55.0) { 34 { 35 return _globalUniforms.colorRed; 36 } 37 } 38 var sumC: i32 = 0; 39 { 40 var c: i32 = 0; 41 loop { 42 if c < 10 { 43 { 44 sumC = sumC + c; 45 } 46 } else { 47 break; 48 } 49 continuing { 50 c = c + i32(1); 51 } 52 } 53 } 54 if sumC != 45 { 55 { 56 return _globalUniforms.colorRed; 57 } 58 } 59 var sumE: f32 = 0.0; 60 { 61 var d: array<f32, 2> = array<f32, 2>(0.0, 10.0); 62 const e: array<f32, 4> = array<f32, 4>(1.0, 2.0, 3.0, 4.0); 63 loop { 64 if d[0] < d[1] { 65 { 66 sumE = sumE + f32(f32(e[0])); 67 } 68 } else { 69 break; 70 } 71 continuing { 72 d[0] = d[0] + f32(1); 73 } 74 } 75 } 76 if sumE != 10.0 { 77 { 78 return _globalUniforms.colorRed; 79 } 80 } 81 { 82 loop { 83 break; 84 } 85 } 86 { 87 ; 88 89 loop { 90 return _globalUniforms.colorGreen; 91 } 92 } 93 } 94 return vec4<f32>(); 95} 96@fragment fn main() -> FSOut { 97 var _stageOut: FSOut; 98 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 99 return _stageOut; 100} 101