1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker var sumA: f32 = 0.0; 14*c8dee2aaSAndroid Build Coastguard Worker var sumB: f32 = 0.0; 15*c8dee2aaSAndroid Build Coastguard Worker { 16*c8dee2aaSAndroid Build Coastguard Worker var a: f32 = 0.0; 17*c8dee2aaSAndroid Build Coastguard Worker var b: f32 = 10.0; 18*c8dee2aaSAndroid Build Coastguard Worker loop { 19*c8dee2aaSAndroid Build Coastguard Worker if (a < 10.0) && (b > 0.0) { 20*c8dee2aaSAndroid Build Coastguard Worker { 21*c8dee2aaSAndroid Build Coastguard Worker sumA = sumA + a; 22*c8dee2aaSAndroid Build Coastguard Worker sumB = sumB + b; 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker } else { 25*c8dee2aaSAndroid Build Coastguard Worker break; 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker continuing { 28*c8dee2aaSAndroid Build Coastguard Worker a = a + f32(1); 29*c8dee2aaSAndroid Build Coastguard Worker b = b - f32(1); 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker if (sumA != 45.0) || (sumB != 55.0) { 34*c8dee2aaSAndroid Build Coastguard Worker { 35*c8dee2aaSAndroid Build Coastguard Worker return _globalUniforms.colorRed; 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker var sumC: i32 = 0; 39*c8dee2aaSAndroid Build Coastguard Worker { 40*c8dee2aaSAndroid Build Coastguard Worker var c: i32 = 0; 41*c8dee2aaSAndroid Build Coastguard Worker loop { 42*c8dee2aaSAndroid Build Coastguard Worker if c < 10 { 43*c8dee2aaSAndroid Build Coastguard Worker { 44*c8dee2aaSAndroid Build Coastguard Worker sumC = sumC + c; 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker } else { 47*c8dee2aaSAndroid Build Coastguard Worker break; 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker continuing { 50*c8dee2aaSAndroid Build Coastguard Worker c = c + i32(1); 51*c8dee2aaSAndroid Build Coastguard Worker } 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker if sumC != 45 { 55*c8dee2aaSAndroid Build Coastguard Worker { 56*c8dee2aaSAndroid Build Coastguard Worker return _globalUniforms.colorRed; 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker var sumE: f32 = 0.0; 60*c8dee2aaSAndroid Build Coastguard Worker { 61*c8dee2aaSAndroid Build Coastguard Worker var d: array<f32, 2> = array<f32, 2>(0.0, 10.0); 62*c8dee2aaSAndroid Build Coastguard Worker const e: array<f32, 4> = array<f32, 4>(1.0, 2.0, 3.0, 4.0); 63*c8dee2aaSAndroid Build Coastguard Worker loop { 64*c8dee2aaSAndroid Build Coastguard Worker if d[0] < d[1] { 65*c8dee2aaSAndroid Build Coastguard Worker { 66*c8dee2aaSAndroid Build Coastguard Worker sumE = sumE + f32(f32(e[0])); 67*c8dee2aaSAndroid Build Coastguard Worker } 68*c8dee2aaSAndroid Build Coastguard Worker } else { 69*c8dee2aaSAndroid Build Coastguard Worker break; 70*c8dee2aaSAndroid Build Coastguard Worker } 71*c8dee2aaSAndroid Build Coastguard Worker continuing { 72*c8dee2aaSAndroid Build Coastguard Worker d[0] = d[0] + f32(1); 73*c8dee2aaSAndroid Build Coastguard Worker } 74*c8dee2aaSAndroid Build Coastguard Worker } 75*c8dee2aaSAndroid Build Coastguard Worker } 76*c8dee2aaSAndroid Build Coastguard Worker if sumE != 10.0 { 77*c8dee2aaSAndroid Build Coastguard Worker { 78*c8dee2aaSAndroid Build Coastguard Worker return _globalUniforms.colorRed; 79*c8dee2aaSAndroid Build Coastguard Worker } 80*c8dee2aaSAndroid Build Coastguard Worker } 81*c8dee2aaSAndroid Build Coastguard Worker { 82*c8dee2aaSAndroid Build Coastguard Worker loop { 83*c8dee2aaSAndroid Build Coastguard Worker break; 84*c8dee2aaSAndroid Build Coastguard Worker } 85*c8dee2aaSAndroid Build Coastguard Worker } 86*c8dee2aaSAndroid Build Coastguard Worker { 87*c8dee2aaSAndroid Build Coastguard Worker ; 88*c8dee2aaSAndroid Build Coastguard Worker 89*c8dee2aaSAndroid Build Coastguard Worker loop { 90*c8dee2aaSAndroid Build Coastguard Worker return _globalUniforms.colorGreen; 91*c8dee2aaSAndroid Build Coastguard Worker } 92*c8dee2aaSAndroid Build Coastguard Worker } 93*c8dee2aaSAndroid Build Coastguard Worker } 94*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(); 95*c8dee2aaSAndroid Build Coastguard Worker} 96*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 97*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 98*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 99*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 100*c8dee2aaSAndroid Build Coastguard Worker} 101