xref: /aosp_15_r20/external/skia/tests/sksl/shared/ForLoopMultipleInitES3.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    var sumA: f32 = 0.0;
14*c8dee2aaSAndroid Build Coastguard Worker    var sumB: f32 = 0.0;
15*c8dee2aaSAndroid Build Coastguard Worker    {
16*c8dee2aaSAndroid Build Coastguard Worker      var a: f32 = 0.0;
17*c8dee2aaSAndroid Build Coastguard Worker      var b: f32 = 10.0;
18*c8dee2aaSAndroid Build Coastguard Worker      loop {
19*c8dee2aaSAndroid Build Coastguard Worker        if (a < 10.0) && (b > 0.0) {
20*c8dee2aaSAndroid Build Coastguard Worker          {
21*c8dee2aaSAndroid Build Coastguard Worker            sumA = sumA + a;
22*c8dee2aaSAndroid Build Coastguard Worker            sumB = sumB + b;
23*c8dee2aaSAndroid Build Coastguard Worker          }
24*c8dee2aaSAndroid Build Coastguard Worker        } else {
25*c8dee2aaSAndroid Build Coastguard Worker          break;
26*c8dee2aaSAndroid Build Coastguard Worker        }
27*c8dee2aaSAndroid Build Coastguard Worker        continuing {
28*c8dee2aaSAndroid Build Coastguard Worker          a = a + f32(1);
29*c8dee2aaSAndroid Build Coastguard Worker          b = b - f32(1);
30*c8dee2aaSAndroid Build Coastguard Worker        }
31*c8dee2aaSAndroid Build Coastguard Worker      }
32*c8dee2aaSAndroid Build Coastguard Worker    }
33*c8dee2aaSAndroid Build Coastguard Worker    if (sumA != 45.0) || (sumB != 55.0) {
34*c8dee2aaSAndroid Build Coastguard Worker      {
35*c8dee2aaSAndroid Build Coastguard Worker        return _globalUniforms.colorRed;
36*c8dee2aaSAndroid Build Coastguard Worker      }
37*c8dee2aaSAndroid Build Coastguard Worker    }
38*c8dee2aaSAndroid Build Coastguard Worker    var sumC: i32 = 0;
39*c8dee2aaSAndroid Build Coastguard Worker    {
40*c8dee2aaSAndroid Build Coastguard Worker      var c: i32 = 0;
41*c8dee2aaSAndroid Build Coastguard Worker      loop {
42*c8dee2aaSAndroid Build Coastguard Worker        if c < 10 {
43*c8dee2aaSAndroid Build Coastguard Worker          {
44*c8dee2aaSAndroid Build Coastguard Worker            sumC = sumC + c;
45*c8dee2aaSAndroid Build Coastguard Worker          }
46*c8dee2aaSAndroid Build Coastguard Worker        } else {
47*c8dee2aaSAndroid Build Coastguard Worker          break;
48*c8dee2aaSAndroid Build Coastguard Worker        }
49*c8dee2aaSAndroid Build Coastguard Worker        continuing {
50*c8dee2aaSAndroid Build Coastguard Worker          c = c + i32(1);
51*c8dee2aaSAndroid Build Coastguard Worker        }
52*c8dee2aaSAndroid Build Coastguard Worker      }
53*c8dee2aaSAndroid Build Coastguard Worker    }
54*c8dee2aaSAndroid Build Coastguard Worker    if sumC != 45 {
55*c8dee2aaSAndroid Build Coastguard Worker      {
56*c8dee2aaSAndroid Build Coastguard Worker        return _globalUniforms.colorRed;
57*c8dee2aaSAndroid Build Coastguard Worker      }
58*c8dee2aaSAndroid Build Coastguard Worker    }
59*c8dee2aaSAndroid Build Coastguard Worker    var sumE: f32 = 0.0;
60*c8dee2aaSAndroid Build Coastguard Worker    {
61*c8dee2aaSAndroid Build Coastguard Worker      var d: array<f32, 2> = array<f32, 2>(0.0, 10.0);
62*c8dee2aaSAndroid Build Coastguard Worker      const e: array<f32, 4> = array<f32, 4>(1.0, 2.0, 3.0, 4.0);
63*c8dee2aaSAndroid Build Coastguard Worker      loop {
64*c8dee2aaSAndroid Build Coastguard Worker        if d[0] < d[1] {
65*c8dee2aaSAndroid Build Coastguard Worker          {
66*c8dee2aaSAndroid Build Coastguard Worker            sumE = sumE + f32(f32(e[0]));
67*c8dee2aaSAndroid Build Coastguard Worker          }
68*c8dee2aaSAndroid Build Coastguard Worker        } else {
69*c8dee2aaSAndroid Build Coastguard Worker          break;
70*c8dee2aaSAndroid Build Coastguard Worker        }
71*c8dee2aaSAndroid Build Coastguard Worker        continuing {
72*c8dee2aaSAndroid Build Coastguard Worker          d[0] = d[0] + f32(1);
73*c8dee2aaSAndroid Build Coastguard Worker        }
74*c8dee2aaSAndroid Build Coastguard Worker      }
75*c8dee2aaSAndroid Build Coastguard Worker    }
76*c8dee2aaSAndroid Build Coastguard Worker    if sumE != 10.0 {
77*c8dee2aaSAndroid Build Coastguard Worker      {
78*c8dee2aaSAndroid Build Coastguard Worker        return _globalUniforms.colorRed;
79*c8dee2aaSAndroid Build Coastguard Worker      }
80*c8dee2aaSAndroid Build Coastguard Worker    }
81*c8dee2aaSAndroid Build Coastguard Worker    {
82*c8dee2aaSAndroid Build Coastguard Worker      loop {
83*c8dee2aaSAndroid Build Coastguard Worker        break;
84*c8dee2aaSAndroid Build Coastguard Worker      }
85*c8dee2aaSAndroid Build Coastguard Worker    }
86*c8dee2aaSAndroid Build Coastguard Worker    {
87*c8dee2aaSAndroid Build Coastguard Worker      ;
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker      loop {
90*c8dee2aaSAndroid Build Coastguard Worker        return _globalUniforms.colorGreen;
91*c8dee2aaSAndroid Build Coastguard Worker      }
92*c8dee2aaSAndroid Build Coastguard Worker    }
93*c8dee2aaSAndroid Build Coastguard Worker  }
94*c8dee2aaSAndroid Build Coastguard Worker  return vec4<f32>();
95*c8dee2aaSAndroid Build Coastguard Worker}
96*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
97*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
98*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
99*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
100*c8dee2aaSAndroid Build Coastguard Worker}
101