133 instructions 2 3[immutable slots] 4i0 = 0x00000001 (1.401298e-45) 5i1 = 0x0000000A (1.401298e-44) 6 7store_src_rg v0..1 = src.rg 8init_lane_masks CondMask = LoopMask = RetMask = true 9copy_constant counter = 0 10copy_constant i = 0 11store_loop_mask $0 = LoopMask 12jump jump +16 (label 1 at #22) 13label label 0x00000002 14copy_constant $12 = 0 15store_condition_mask $1 = CondMask 16copy_slot_unmasked $2 = i 17cmpeq_imm_int $2 = equal($2, 0) 18merge_condition_mask CondMask = $1 & $2 19continue_op $12 |= Mask(0xFFFFFFFF); LoopMask &= ~(CondMask & LoopMask & RetMask) 20load_condition_mask CondMask = $1 21copy_slot_unmasked $1 = counter 22add_imm_int $1 += 0x0000000A 23copy_slot_masked counter = Mask($1) 24reenable_loop_mask LoopMask |= $12 25copy_slot_unmasked $1 = i 26add_imm_int $1 += 0x00000001 27copy_slot_masked i = Mask($1) 28label label 0x00000001 29copy_slot_unmasked $1 = i 30cmplt_imm_int $1 = lessThan($1, 0x0000000A) 31merge_loop_mask LoopMask &= $1 32stack_rewind 33branch_if_any_lanes_active branch_if_any_lanes_active -20 (label 2 at #7) 34label label 0 35load_loop_mask LoopMask = $0 36copy_slot_unmasked $0 = counter 37cmpeq_imm_int $0 = equal($0, 0x0000005A) 38swizzle_4 $0..3 = ($0..3).xxxx 39copy_4_uniforms $4..7 = colorRed 40copy_4_uniforms $8..11 = colorGreen 41mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 42load_src src.rgba = $0..3 43