1static float4 sk_FragColor; 2 3struct SPIRV_Cross_Output 4{ 5 float4 sk_FragColor : SV_Target0; 6}; 7 8float4 main(float2 _18) 9{ 10 return float4(0.0f, 1.0f, 0.0f, 1.0f); 11} 12 13void frag_main() 14{ 15 float2 _14 = 0.0f.xx; 16 sk_FragColor = main(_14); 17} 18 19SPIRV_Cross_Output main() 20{ 21 frag_main(); 22 SPIRV_Cross_Output stage_output; 23 stage_output.sk_FragColor = sk_FragColor; 24 return stage_output; 25} 26