1RWByteAddressBuffer _3 : register(u456, space0); 2 3static float4 sk_FragColor; 4 5struct SPIRV_Cross_Output 6{ 7 float4 sk_FragColor : SV_Target0; 8}; 9 10void frag_main() 11{ 12 sk_FragColor = asfloat(_3.Load(0)).xxxx; 13} 14 15SPIRV_Cross_Output main() 16{ 17 frag_main(); 18 SPIRV_Cross_Output stage_output; 19 stage_output.sk_FragColor = sk_FragColor; 20 return stage_output; 21} 22