1*c8dee2aaSAndroid Build Coastguard WorkerRWByteAddressBuffer _3 : register(u456, space0); 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 4*c8dee2aaSAndroid Build Coastguard Worker 5*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 6*c8dee2aaSAndroid Build Coastguard Worker{ 7*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = asfloat(_3.Load(0)).xxxx; 13*c8dee2aaSAndroid Build Coastguard Worker} 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 18*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 19*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 20*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 21*c8dee2aaSAndroid Build Coastguard Worker} 22