xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixConstructorsES2.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_colorGreen : packoffset(c0);
4    float4 _7_colorRed : packoffset(c1);
5    row_major float2x2 _7_testMatrix2x2 : packoffset(c2);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16float4 main(float2 _22)
17{
18    float4 _35 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y);
19    float4 f4 = _35;
20    float3 _39 = _35.xyz;
21    float2 _44 = float2(_39.xy);
22    float2 _46 = float2(_39.z, 4.0f);
23    bool _59 = all(bool2(_44.x == float2(1.0f, 2.0f).x, _44.y == float2(1.0f, 2.0f).y)) && all(bool2(_46.x == float2(3.0f, 4.0f).x, _46.y == float2(3.0f, 4.0f).y));
24    bool ok = _59;
25    bool _87 = false;
26    if (_59)
27    {
28        float2 _64 = _35.zw;
29        float3 _68 = float3(_35.xy, _64.x);
30        float3 _70 = float3(_64.y, _7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y);
31        float3 _71 = float3(_7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y, _7_testMatrix2x2[0].x);
32        _87 = (all(bool3(_68.x == float3(1.0f, 2.0f, 3.0f).x, _68.y == float3(1.0f, 2.0f, 3.0f).y, _68.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_70.x == float3(4.0f, 1.0f, 2.0f).x, _70.y == float3(4.0f, 1.0f, 2.0f).y, _70.z == float3(4.0f, 1.0f, 2.0f).z))) && all(bool3(_71.x == float3(3.0f, 4.0f, 1.0f).x, _71.y == float3(3.0f, 4.0f, 1.0f).y, _71.z == float3(3.0f, 4.0f, 1.0f).z));
33    }
34    else
35    {
36        _87 = false;
37    }
38    ok = _87;
39    bool _125 = false;
40    if (_87)
41    {
42        float3 _91 = _35.wxy;
43        float4 _92 = _35.zwxy;
44        float4 _98 = float4(_35.xyz, _91.x);
45        float4 _103 = float4(_91.yz, _92.xy);
46        float4 _108 = float4(_92.zw, _35.zw);
47        _125 = ((all(bool4(_98.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _98.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _98.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _98.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)) && all(bool4(_103.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _103.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _103.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _103.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w))) && all(bool4(_108.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _108.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _108.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _108.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w))) && all(bool4(_35.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _35.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _35.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _35.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w));
48    }
49    else
50    {
51        _125 = false;
52    }
53    ok = _125;
54    float4 _126 = 0.0f.xxxx;
55    if (_125)
56    {
57        _126 = _7_colorGreen;
58    }
59    else
60    {
61        _126 = _7_colorRed;
62    }
63    return _126;
64}
65
66void frag_main()
67{
68    float2 _18 = 0.0f.xx;
69    sk_FragColor = main(_18);
70}
71
72SPIRV_Cross_Output main()
73{
74    frag_main();
75    SPIRV_Cross_Output stage_output;
76    stage_output.sk_FragColor = sk_FragColor;
77    return stage_output;
78}
79