1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4 float4 _7_colorRed : packoffset(c1); 5 row_major float2x2 _7_testMatrix2x2 : packoffset(c2); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float4 main(float2 _22) 17{ 18 float4 _35 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y); 19 float4 f4 = _35; 20 float3 _39 = _35.xyz; 21 float2 _44 = float2(_39.xy); 22 float2 _46 = float2(_39.z, 4.0f); 23 bool _59 = all(bool2(_44.x == float2(1.0f, 2.0f).x, _44.y == float2(1.0f, 2.0f).y)) && all(bool2(_46.x == float2(3.0f, 4.0f).x, _46.y == float2(3.0f, 4.0f).y)); 24 bool ok = _59; 25 bool _87 = false; 26 if (_59) 27 { 28 float2 _64 = _35.zw; 29 float3 _68 = float3(_35.xy, _64.x); 30 float3 _70 = float3(_64.y, _7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y); 31 float3 _71 = float3(_7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y, _7_testMatrix2x2[0].x); 32 _87 = (all(bool3(_68.x == float3(1.0f, 2.0f, 3.0f).x, _68.y == float3(1.0f, 2.0f, 3.0f).y, _68.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_70.x == float3(4.0f, 1.0f, 2.0f).x, _70.y == float3(4.0f, 1.0f, 2.0f).y, _70.z == float3(4.0f, 1.0f, 2.0f).z))) && all(bool3(_71.x == float3(3.0f, 4.0f, 1.0f).x, _71.y == float3(3.0f, 4.0f, 1.0f).y, _71.z == float3(3.0f, 4.0f, 1.0f).z)); 33 } 34 else 35 { 36 _87 = false; 37 } 38 ok = _87; 39 bool _125 = false; 40 if (_87) 41 { 42 float3 _91 = _35.wxy; 43 float4 _92 = _35.zwxy; 44 float4 _98 = float4(_35.xyz, _91.x); 45 float4 _103 = float4(_91.yz, _92.xy); 46 float4 _108 = float4(_92.zw, _35.zw); 47 _125 = ((all(bool4(_98.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _98.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _98.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _98.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)) && all(bool4(_103.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _103.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _103.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _103.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w))) && all(bool4(_108.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _108.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _108.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _108.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w))) && all(bool4(_35.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _35.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _35.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _35.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); 48 } 49 else 50 { 51 _125 = false; 52 } 53 ok = _125; 54 float4 _126 = 0.0f.xxxx; 55 if (_125) 56 { 57 _126 = _7_colorGreen; 58 } 59 else 60 { 61 _126 = _7_colorRed; 62 } 63 return _126; 64} 65 66void frag_main() 67{ 68 float2 _18 = 0.0f.xx; 69 sk_FragColor = main(_18); 70} 71 72SPIRV_Cross_Output main() 73{ 74 frag_main(); 75 SPIRV_Cross_Output stage_output; 76 stage_output.sk_FragColor = sk_FragColor; 77 return stage_output; 78} 79