170 instructions 2 3[immutable slots] 4i0 = 0x3F800000 (1.0) 5i1 = 0x40000000 (2.0) 6i2 = 0x40400000 (3.0) 7i3 = 0x40800000 (4.0) 8i4 = 0x3F800000 (1.0) 9i5 = 0x40000000 (2.0) 10i6 = 0x3F800000 (1.0) 11i7 = 0x40000000 (2.0) 12i8 = 0x40400000 (3.0) 13i9 = 0x40800000 (4.0) 14i10 = 0x3F800000 (1.0) 15i11 = 0x40000000 (2.0) 16i12 = 0x40400000 (3.0) 17i13 = 0x40800000 (4.0) 18i14 = 0x3F800000 (1.0) 19i15 = 0x40000000 (2.0) 20i16 = 0x40400000 (3.0) 21i17 = 0x40800000 (4.0) 22i18 = 0x3F800000 (1.0) 23i19 = 0x40000000 (2.0) 24i20 = 0x40400000 (3.0) 25i21 = 0x40800000 (4.0) 26i22 = 0x3F800000 (1.0) 27 28store_src_rg coords = src.rg 29init_lane_masks CondMask = LoopMask = RetMask = true 30copy_4_uniforms f4 = testMatrix2x2 31copy_4_slots_unmasked $0..3 = f4 32copy_2_slots_unmasked $4..5 = f4(0..1) 33copy_4_immutables_unmasked $6..9 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 34copy_2_immutables_unmasked $10..11 = i4..5 [0x3F800000 (1.0), 0x40000000 (2.0)] 35cmpeq_n_floats $0..5 = equal($0..5, $6..11) 36bitwise_and_3_ints $0..2 &= $3..5 37bitwise_and_int $1 &= $2 38bitwise_and_int $0 &= $1 39copy_slot_unmasked ok = $0 40copy_3_slots_unmasked $1..3 = f4(0..2) 41copy_4_slots_unmasked $4..7 = f4 42swizzle_4 $4..7 = ($4..7).wxyz 43copy_slot_unmasked $8 = f4(3) 44copy_4_immutables_unmasked $9..12 = i6..9 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 45copy_4_immutables_unmasked $13..16 = i10..13 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 46cmpeq_n_floats $1..8 = equal($1..8, $9..16) 47bitwise_and_4_ints $1..4 &= $5..8 48bitwise_and_2_ints $1..2 &= $3..4 49bitwise_and_int $1 &= $2 50bitwise_and_int $0 &= $1 51copy_slot_unmasked ok = $0 52copy_4_slots_unmasked $1..4 = f4 53copy_4_slots_unmasked $5..8 = f4 54copy_slot_unmasked $9 = f4(0) 55copy_4_immutables_unmasked $10..13 = i14..17 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 56copy_4_immutables_unmasked $14..17 = i18..21 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 57copy_constant $18 = 0x3F800000 (1.0) 58cmpeq_n_floats $1..9 = equal($1..9, $10..18) 59bitwise_and_4_ints $2..5 &= $6..9 60bitwise_and_2_ints $2..3 &= $4..5 61bitwise_and_int $2 &= $3 62bitwise_and_int $1 &= $2 63bitwise_and_int $0 &= $1 64copy_slot_unmasked ok = $0 65copy_3_slots_unmasked $1..3 = f4(0..2) 66copy_4_slots_unmasked $4..7 = f4 67swizzle_4 $4..7 = ($4..7).wxyz 68copy_slot_unmasked $8 = f4(3) 69copy_4_immutables_unmasked $9..12 = i6..9 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 70copy_4_immutables_unmasked $13..16 = i10..13 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 71cmpeq_n_floats $1..8 = equal($1..8, $9..16) 72bitwise_and_4_ints $1..4 &= $5..8 73bitwise_and_2_ints $1..2 &= $3..4 74bitwise_and_int $1 &= $2 75bitwise_and_int $0 &= $1 76copy_slot_unmasked ok = $0 77copy_slot_unmasked $1 = f4(0) 78copy_4_slots_unmasked $2..5 = f4 79swizzle_4 $2..5 = ($2..5).yzwx 80copy_4_slots_unmasked $6..9 = f4 81swizzle_4 $6..9 = ($6..9).yzwx 82copy_3_slots_unmasked $10..12 = f4(1..3) 83copy_4_immutables_unmasked $13..16 = i6..9 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 84copy_4_immutables_unmasked $17..20 = i10..13 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 85copy_4_immutables_unmasked $21..24 = i14..17 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 86cmpeq_n_floats $1..12 = equal($1..12, $13..24) 87bitwise_and_4_ints $5..8 &= $9..12 88bitwise_and_4_ints $1..4 &= $5..8 89bitwise_and_2_ints $1..2 &= $3..4 90bitwise_and_int $1 &= $2 91bitwise_and_int $0 &= $1 92copy_slot_unmasked ok = $0 93swizzle_4 $0..3 = ($0..3).xxxx 94copy_4_uniforms $4..7 = colorRed 95copy_4_uniforms $8..11 = colorGreen 96mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 97load_src src.rgba = $0..3 98