1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _9_colorGreen : packoffset(c0); 4 float4 _9_colorRed : packoffset(c1); 5 row_major float3x3 _9_testMatrix3x3 : packoffset(c2); 6 row_major float4x4 _9_testMatrix4x4 : packoffset(c5); 7}; 8 9 10static float4 sk_FragColor; 11 12struct SPIRV_Cross_Output 13{ 14 float4 sk_FragColor : SV_Target0; 15}; 16 17bool test3x3_b() 18{ 19 float3 values = float3(1.0f, 2.0f, 3.0f); 20 float3x3 _matrix = float3x3(0.0f.xxx, 0.0f.xxx, 0.0f.xxx); 21 for (int index = 0; index < 3; index++) 22 { 23 _matrix[index] = values; 24 values += 3.0f.xxx; 25 } 26 return (all(bool3(_matrix[0].x == _9_testMatrix3x3[0].x, _matrix[0].y == _9_testMatrix3x3[0].y, _matrix[0].z == _9_testMatrix3x3[0].z)) && all(bool3(_matrix[1].x == _9_testMatrix3x3[1].x, _matrix[1].y == _9_testMatrix3x3[1].y, _matrix[1].z == _9_testMatrix3x3[1].z))) && all(bool3(_matrix[2].x == _9_testMatrix3x3[2].x, _matrix[2].y == _9_testMatrix3x3[2].y, _matrix[2].z == _9_testMatrix3x3[2].z)); 27} 28 29bool test4x4_b() 30{ 31 float4 values = float4(1.0f, 2.0f, 3.0f, 4.0f); 32 float4x4 _matrix = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx); 33 for (int index = 0; index < 4; index++) 34 { 35 _matrix[index] = values; 36 values += 4.0f.xxxx; 37 } 38 return ((all(bool4(_matrix[0].x == _9_testMatrix4x4[0].x, _matrix[0].y == _9_testMatrix4x4[0].y, _matrix[0].z == _9_testMatrix4x4[0].z, _matrix[0].w == _9_testMatrix4x4[0].w)) && all(bool4(_matrix[1].x == _9_testMatrix4x4[1].x, _matrix[1].y == _9_testMatrix4x4[1].y, _matrix[1].z == _9_testMatrix4x4[1].z, _matrix[1].w == _9_testMatrix4x4[1].w))) && all(bool4(_matrix[2].x == _9_testMatrix4x4[2].x, _matrix[2].y == _9_testMatrix4x4[2].y, _matrix[2].z == _9_testMatrix4x4[2].z, _matrix[2].w == _9_testMatrix4x4[2].w))) && all(bool4(_matrix[3].x == _9_testMatrix4x4[3].x, _matrix[3].y == _9_testMatrix4x4[3].y, _matrix[3].z == _9_testMatrix4x4[3].z, _matrix[3].w == _9_testMatrix4x4[3].w)); 39} 40 41float4 main(float2 _126) 42{ 43 bool _133 = false; 44 if (test3x3_b()) 45 { 46 _133 = test4x4_b(); 47 } 48 else 49 { 50 _133 = false; 51 } 52 float4 _134 = 0.0f.xxxx; 53 if (_133) 54 { 55 _134 = _9_colorGreen; 56 } 57 else 58 { 59 _134 = _9_colorRed; 60 } 61 return _134; 62} 63 64void frag_main() 65{ 66 float2 _22 = 0.0f.xx; 67 sk_FragColor = main(_22); 68} 69 70SPIRV_Cross_Output main() 71{ 72 frag_main(); 73 SPIRV_Cross_Output stage_output; 74 stage_output.sk_FragColor = sk_FragColor; 75 return stage_output; 76} 77