1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4 float4 _7_colorRed : packoffset(c1); 5 row_major float2x2 _7_testMatrix2x2 : packoffset(c2); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float4 main(float2 _22) 17{ 18 bool ok = true; 19 bool _49 = false; 20 if (true) 21 { 22 float4 _40 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y); 23 _49 = all(bool4(_40.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _40.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _40.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _40.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); 24 } 25 else 26 { 27 _49 = false; 28 } 29 ok = _49; 30 bool _61 = false; 31 if (_49) 32 { 33 float4 _58 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y); 34 _61 = all(bool4(_58.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _58.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _58.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _58.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); 35 } 36 else 37 { 38 _61 = false; 39 } 40 ok = _61; 41 bool _83 = false; 42 if (_61) 43 { 44 int4 _76 = int4(int(_7_testMatrix2x2[0].x), int(_7_testMatrix2x2[0].y), int(_7_testMatrix2x2[1].x), int(_7_testMatrix2x2[1].y)); 45 _83 = all(bool4(_76.x == int4(1, 2, 3, 4).x, _76.y == int4(1, 2, 3, 4).y, _76.z == int4(1, 2, 3, 4).z, _76.w == int4(1, 2, 3, 4).w)); 46 } 47 else 48 { 49 _83 = false; 50 } 51 ok = _83; 52 bool _101 = false; 53 if (_83) 54 { 55 bool4 _97 = bool4(_7_testMatrix2x2[0].x != 0.0f, _7_testMatrix2x2[0].y != 0.0f, _7_testMatrix2x2[1].x != 0.0f, _7_testMatrix2x2[1].y != 0.0f); 56 _101 = all(bool4(_97.x == bool4(true, true, true, true).x, _97.y == bool4(true, true, true, true).y, _97.z == bool4(true, true, true, true).z, _97.w == bool4(true, true, true, true).w)); 57 } 58 else 59 { 60 _101 = false; 61 } 62 ok = _101; 63 float4 _102 = 0.0f.xxxx; 64 if (_101) 65 { 66 _102 = _7_colorGreen; 67 } 68 else 69 { 70 _102 = _7_colorRed; 71 } 72 return _102; 73} 74 75void frag_main() 76{ 77 float2 _18 = 0.0f.xx; 78 sk_FragColor = main(_18); 79} 80 81SPIRV_Cross_Output main() 82{ 83 frag_main(); 84 SPIRV_Cross_Output stage_output; 85 stage_output.sk_FragColor = sk_FragColor; 86 return stage_output; 87} 88