1static float4 sk_FragColor; 2 3struct SPIRV_Cross_Output 4{ 5 float4 sk_FragColor : SV_Target0; 6}; 7 8float4 main(float2 _18) 9{ 10 float y = 1.0f; 11 float x = 1.0f; 12 float c = 0.0f; 13 float b = 0.0f; 14 float a = 0.0f; 15 return float4(0.0f * 0.0f, 1.0f, 0.0f, 1.0f); 16} 17 18void frag_main() 19{ 20 float2 _14 = 0.0f.xx; 21 sk_FragColor = main(_14); 22} 23 24SPIRV_Cross_Output main() 25{ 26 frag_main(); 27 SPIRV_Cross_Output stage_output; 28 stage_output.sk_FragColor = sk_FragColor; 29 return stage_output; 30} 31