1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _8_sk_RTAdjust : packoffset(c0); 4}; 5 6 7static float4 gl_Position; 8struct SPIRV_Cross_Output 9{ 10 float4 gl_Position : SV_Position; 11}; 12 13void vert_main() 14{ 15 gl_Position = 1.0f.xxxx; 16 gl_Position = float4((gl_Position.xy * _8_sk_RTAdjust.xz) + (gl_Position.ww * _8_sk_RTAdjust.yw), 0.0f, gl_Position.w); 17} 18 19SPIRV_Cross_Output main() 20{ 21 vert_main(); 22 SPIRV_Cross_Output stage_output; 23 stage_output.gl_Position = gl_Position; 24 return stage_output; 25} 26