1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5uniform float unknownInput; 6vec4 main() { 7 float x = 1.0; 8 float y = 2.0; 9 int z = 3; 10 x = (x - x) + ((y * x) * x) * (y - x); 11 y = (x / y) / x; 12 z = ((z / 2) * 3 + 4) - 2; 13 bool b = x > 4.0 == x < 2.0 || 2.0 >= unknownInput && y <= x; 14 bool c = unknownInput > 2.0; 15 bool d = b ^^ c; 16 bool e = b && c; 17 bool f = b || c; 18 x += 12.0; 19 x -= 12.0; 20 x *= (y *= 0.1); 21 x = 6.0; 22 y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f); 23 y = 6.0; 24 z = z - 1; 25 z = 6; 26 return (x == 6.0 && y == 6.0) && z == 6 ? colorGreen : colorRed; 27} 28