xref: /aosp_15_r20/external/skia/tests/sksl/shared/OperatorsES2.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_colorGreen : packoffset(c0);
4    float4 _7_colorRed : packoffset(c1);
5    float _7_unknownInput : packoffset(c2);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16float4 main(float2 _21)
17{
18    float x = 1.0f;
19    float y = 2.0f;
20    int z = 3;
21    float _37 = (1.0f - 1.0f) + (((2.0f * 1.0f) * 1.0f) * (2.0f - 1.0f));
22    x = _37;
23    float _39 = (_37 / 2.0f) / _37;
24    y = _39;
25    int _45 = (((3 / 2) * 3) + 4) - 2;
26    z = _45;
27    bool _65 = false;
28    if ((_37 > 4.0f) == (_37 < 2.0f))
29    {
30        _65 = true;
31    }
32    else
33    {
34        bool _64 = false;
35        if (2.0f >= _7_unknownInput)
36        {
37            _64 = _39 <= _37;
38        }
39        else
40        {
41            _64 = false;
42        }
43        _65 = _64;
44    }
45    bool b = _65;
46    bool _69 = _7_unknownInput > 2.0f;
47    bool c = _69;
48    bool _71 = _65 != _69;
49    bool d = _71;
50    bool _75 = false;
51    if (_65)
52    {
53        _75 = _69;
54    }
55    else
56    {
57        _75 = false;
58    }
59    bool e = _75;
60    bool _79 = false;
61    if (_65)
62    {
63        _79 = true;
64    }
65    else
66    {
67        _79 = _69;
68    }
69    bool f = _79;
70    float _81 = _37 + 12.0f;
71    x = _81;
72    float _82 = _81 - 12.0f;
73    x = _82;
74    float _84 = _39 * 0.100000001490116119384765625f;
75    y = _84;
76    x = _82 * _84;
77    x = 6.0f;
78    y = (((float(_65) * float(_69)) * float(_71)) * float(_75)) * float(_79);
79    y = 6.0f;
80    z = _45 - 1;
81    z = 6;
82    bool _101 = false;
83    if (true)
84    {
85        _101 = true;
86    }
87    else
88    {
89        _101 = false;
90    }
91    bool _104 = false;
92    if (_101)
93    {
94        _104 = true;
95    }
96    else
97    {
98        _104 = false;
99    }
100    float4 _105 = 0.0f.xxxx;
101    if (_104)
102    {
103        _105 = _7_colorGreen;
104    }
105    else
106    {
107        _105 = _7_colorRed;
108    }
109    return _105;
110}
111
112void frag_main()
113{
114    float2 _17 = 0.0f.xx;
115    sk_FragColor = main(_17);
116}
117
118SPIRV_Cross_Output main()
119{
120    frag_main();
121    SPIRV_Cross_Output stage_output;
122    stage_output.sk_FragColor = sk_FragColor;
123    return stage_output;
124}
125