1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4 float4 _7_colorRed : packoffset(c1); 5 float _7_unknownInput : packoffset(c2); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float4 main(float2 _21) 17{ 18 float x = 1.0f; 19 float y = 2.0f; 20 int z = 3; 21 float _37 = (1.0f - 1.0f) + (((2.0f * 1.0f) * 1.0f) * (2.0f - 1.0f)); 22 x = _37; 23 float _39 = (_37 / 2.0f) / _37; 24 y = _39; 25 int _45 = (((3 / 2) * 3) + 4) - 2; 26 z = _45; 27 bool _65 = false; 28 if ((_37 > 4.0f) == (_37 < 2.0f)) 29 { 30 _65 = true; 31 } 32 else 33 { 34 bool _64 = false; 35 if (2.0f >= _7_unknownInput) 36 { 37 _64 = _39 <= _37; 38 } 39 else 40 { 41 _64 = false; 42 } 43 _65 = _64; 44 } 45 bool b = _65; 46 bool _69 = _7_unknownInput > 2.0f; 47 bool c = _69; 48 bool _71 = _65 != _69; 49 bool d = _71; 50 bool _75 = false; 51 if (_65) 52 { 53 _75 = _69; 54 } 55 else 56 { 57 _75 = false; 58 } 59 bool e = _75; 60 bool _79 = false; 61 if (_65) 62 { 63 _79 = true; 64 } 65 else 66 { 67 _79 = _69; 68 } 69 bool f = _79; 70 float _81 = _37 + 12.0f; 71 x = _81; 72 float _82 = _81 - 12.0f; 73 x = _82; 74 float _84 = _39 * 0.100000001490116119384765625f; 75 y = _84; 76 x = _82 * _84; 77 x = 6.0f; 78 y = (((float(_65) * float(_69)) * float(_71)) * float(_75)) * float(_79); 79 y = 6.0f; 80 z = _45 - 1; 81 z = 6; 82 bool _101 = false; 83 if (true) 84 { 85 _101 = true; 86 } 87 else 88 { 89 _101 = false; 90 } 91 bool _104 = false; 92 if (_101) 93 { 94 _104 = true; 95 } 96 else 97 { 98 _104 = false; 99 } 100 float4 _105 = 0.0f.xxxx; 101 if (_104) 102 { 103 _105 = _7_colorGreen; 104 } 105 else 106 { 107 _105 = _7_colorRed; 108 } 109 return _105; 110} 111 112void frag_main() 113{ 114 float2 _17 = 0.0f.xx; 115 sk_FragColor = main(_17); 116} 117 118SPIRV_Cross_Output main() 119{ 120 frag_main(); 121 SPIRV_Cross_Output stage_output; 122 stage_output.sk_FragColor = sk_FragColor; 123 return stage_output; 124} 125