1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 colorGreen; 9 half4 colorRed; 10 half unknownInput; 11}; 12struct Inputs { 13}; 14struct Outputs { 15 half4 sk_FragColor [[color(0)]]; 16}; 17fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 18 Outputs _out; 19 (void)_out; 20 float x = 1.0; 21 float y = 2.0; 22 int z = 3; 23 x = (x - x) + ((y * x) * x) * (y - x); 24 y = (x / y) / x; 25 z = ((z / 2) * 3 + 4) - 2; 26 bool b = x > 4.0 == x < 2.0 || 2.0h >= _uniforms.unknownInput && y <= x; 27 bool c = _uniforms.unknownInput > 2.0h; 28 bool d = b != c; 29 bool e = b && c; 30 bool f = b || c; 31 x += 12.0; 32 x -= 12.0; 33 x *= (y *= 0.1); 34 x = 6.0; 35 y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f); 36 y = 6.0; 37 z = z - 1; 38 z = 6; 39 _out.sk_FragColor = (x == 6.0 && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed; 40 return _out; 41} 42