xref: /aosp_15_r20/external/skia/tests/sksl/shared/OperatorsES2.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  colorGreen: vec4<f32>,
8  colorRed: vec4<f32>,
9  unknownInput: f32,
10};
11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
13  {
14    var x: f32 = 1.0;
15    var y: f32 = 2.0;
16    var z: i32 = 3;
17    x = (x - x) + ((y * x) * x) * (y - x);
18    y = (x / y) / x;
19    z = ((z / 2) * 3 + 4) - 2;
20    let b: bool = ((x > 4.0) == (x < 2.0)) || ((2.0 >= _globalUniforms.unknownInput) && (y <= x));
21    let c: bool = _globalUniforms.unknownInput > 2.0;
22    let d: bool = b != c;
23    let e: bool = b && c;
24    let f: bool = b || c;
25    x = x + 12.0;
26    x = x - 12.0;
27    y = y * 0.1;
28    x = x * y;
29    x = 6.0;
30    y = (((f32(b) * f32(c)) * f32(d)) * f32(e)) * f32(f);
31    y = 6.0;
32    z = z - 1;
33    z = 6;
34    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((x == 6.0) && (y == 6.0)) && (z == 6)));
35  }
36}
37@fragment fn main() -> FSOut {
38  var _stageOut: FSOut;
39  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
40  return _stageOut;
41}
42