xref: /aosp_15_r20/external/skia/tests/sksl/shared/OperatorsES3.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5uniform float unknownInput;
6vec4 main() {
7    float x = 1.0;
8    float y = 2.0;
9    int z = 3;
10    x = (x - x) + ((y * x) * x) * (y - x);
11    y = (x / y) / x;
12    z = (((z / 2) % 3 << 4) >> 2) << 1;
13    bool b = x > 4.0 == x < 2.0 || 2.0 >= unknownInput && y <= x;
14    bool c = unknownInput > 2.0;
15    bool d = b ^^ c;
16    bool e = b && c;
17    bool f = b || c;
18    x += 12.0;
19    x -= 12.0;
20    x *= (y *= 0.1);
21    z |= 0;
22    z &= -1;
23    z ^= 0;
24    z >>= 2;
25    z <<= 4;
26    z %= 5;
27    x = float((colorGreen.xy, 6));
28    y = ((((float(b) * float(c)) * float(d)) * float(e)) * float(f), 6.0);
29    z = (colorRed.zw, 6);
30    ivec2 w = ivec2(-6);
31    w = ~w;
32    return (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? colorGreen : colorRed;
33}
34