1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5uniform float unknownInput; 6vec4 main() { 7 float x = 1.0; 8 float y = 2.0; 9 int z = 3; 10 x = (x - x) + ((y * x) * x) * (y - x); 11 y = (x / y) / x; 12 z = (((z / 2) % 3 << 4) >> 2) << 1; 13 bool b = x > 4.0 == x < 2.0 || 2.0 >= unknownInput && y <= x; 14 bool c = unknownInput > 2.0; 15 bool d = b ^^ c; 16 bool e = b && c; 17 bool f = b || c; 18 x += 12.0; 19 x -= 12.0; 20 x *= (y *= 0.1); 21 z |= 0; 22 z &= -1; 23 z ^= 0; 24 z >>= 2; 25 z <<= 4; 26 z %= 5; 27 x = float((colorGreen.xy, 6)); 28 y = ((((float(b) * float(c)) * float(d)) * float(e)) * float(f), 6.0); 29 z = (colorRed.zw, 6); 30 ivec2 w = ivec2(-6); 31 w = ~w; 32 return (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? colorGreen : colorRed; 33} 34