xref: /aosp_15_r20/external/skia/tests/sksl/shared/OperatorsES3.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_colorGreen : packoffset(c0);
4    float4 _7_colorRed : packoffset(c1);
5    float _7_unknownInput : packoffset(c2);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16float4 main(float2 _21)
17{
18    float x = 1.0f;
19    float y = 2.0f;
20    int z = 3;
21    float _37 = (1.0f - 1.0f) + (((2.0f * 1.0f) * 1.0f) * (2.0f - 1.0f));
22    x = _37;
23    float _39 = (_37 / 2.0f) / _37;
24    y = _39;
25    int _47 = ((((3 / 2) % 3) << 4) >> 2) << 1;
26    z = _47;
27    bool _67 = false;
28    if ((_37 > 4.0f) == (_37 < 2.0f))
29    {
30        _67 = true;
31    }
32    else
33    {
34        bool _66 = false;
35        if (2.0f >= _7_unknownInput)
36        {
37            _66 = _39 <= _37;
38        }
39        else
40        {
41            _66 = false;
42        }
43        _67 = _66;
44    }
45    bool b = _67;
46    bool _71 = _7_unknownInput > 2.0f;
47    bool c = _71;
48    bool _73 = _67 != _71;
49    bool d = _73;
50    bool _77 = false;
51    if (_67)
52    {
53        _77 = _71;
54    }
55    else
56    {
57        _77 = false;
58    }
59    bool e = _77;
60    bool _81 = false;
61    if (_67)
62    {
63        _81 = true;
64    }
65    else
66    {
67        _81 = _71;
68    }
69    bool f = _81;
70    float _83 = _37 + 12.0f;
71    x = _83;
72    float _84 = _83 - 12.0f;
73    x = _84;
74    float _86 = _39 * 0.100000001490116119384765625f;
75    y = _86;
76    x = _84 * _86;
77    int _89 = _47 | 0;
78    z = _89;
79    int _91 = _89 & (-1);
80    z = _91;
81    int _92 = _91 ^ 0;
82    z = _92;
83    int _93 = _92 >> 2;
84    z = _93;
85    int _94 = _93 << 4;
86    z = _94;
87    z = _94 % 5;
88    float _102 = float(6);
89    x = _102;
90    y = 6.0f;
91    z = 6;
92    int2 w = int2(-6, -6);
93    int2 _121 = ~int2(-6, -6);
94    w = _121;
95    bool _128 = false;
96    if (_121.x == 5)
97    {
98        _128 = _121.y == 5;
99    }
100    else
101    {
102        _128 = false;
103    }
104    bool _132 = false;
105    if (_128)
106    {
107        _132 = _102 == 6.0f;
108    }
109    else
110    {
111        _132 = false;
112    }
113    bool _135 = false;
114    if (_132)
115    {
116        _135 = true;
117    }
118    else
119    {
120        _135 = false;
121    }
122    bool _138 = false;
123    if (_135)
124    {
125        _138 = true;
126    }
127    else
128    {
129        _138 = false;
130    }
131    float4 _139 = 0.0f.xxxx;
132    if (_138)
133    {
134        _139 = _7_colorGreen;
135    }
136    else
137    {
138        _139 = _7_colorRed;
139    }
140    return _139;
141}
142
143void frag_main()
144{
145    float2 _17 = 0.0f.xx;
146    sk_FragColor = main(_17);
147}
148
149SPIRV_Cross_Output main()
150{
151    frag_main();
152    SPIRV_Cross_Output stage_output;
153    stage_output.sk_FragColor = sk_FragColor;
154    return stage_output;
155}
156