1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 colorGreen; 9 half4 colorRed; 10 float unknownInput; 11}; 12struct Inputs { 13}; 14struct Outputs { 15 half4 sk_FragColor [[color(0)]]; 16}; 17fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 18 Outputs _out; 19 (void)_out; 20 float x = 1.0; 21 float y = 2.0; 22 int z = 3; 23 x = (x - x) + ((y * x) * x) * (y - x); 24 y = (x / y) / x; 25 z = (((z / 2) % 3 << 4) >> 2) << 1; 26 bool b = x > 4.0 == x < 2.0 || 2.0 >= _uniforms.unknownInput && y <= x; 27 bool c = _uniforms.unknownInput > 2.0; 28 bool d = b != c; 29 bool e = b && c; 30 bool f = b || c; 31 x += 12.0; 32 x -= 12.0; 33 x *= (y *= 0.1); 34 z |= 0; 35 z &= -1; 36 z ^= 0; 37 z >>= 2; 38 z <<= 4; 39 z %= 5; 40 x = float((_uniforms.colorGreen.xy, 6)); 41 y = float(((((float(b) * float(c)) * float(d)) * float(e)) * float(f), 6.0)); 42 z = int((_uniforms.colorRed.zw, 6)); 43 int2 w = int2(-6); 44 w = ~w; 45 _out.sk_FragColor = (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed; 46 return _out; 47} 48