xref: /aosp_15_r20/external/skia/tests/sksl/shared/OperatorsES3.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  colorGreen: vec4<f32>,
8  colorRed: vec4<f32>,
9  unknownInput: f32,
10};
11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
13  {
14    var x: f32 = 1.0;
15    var y: f32 = 2.0;
16    var z: i32 = 3;
17    x = (x - x) + ((y * x) * x) * (y - x);
18    y = (x / y) / x;
19    z = ((((z / 2) % 3) << 4) >> 2) << 1;
20    let b: bool = ((x > 4.0) == (x < 2.0)) || ((2.0 >= _globalUniforms.unknownInput) && (y <= x));
21    let c: bool = _globalUniforms.unknownInput > 2.0;
22    let d: bool = b != c;
23    let e: bool = b && c;
24    let f: bool = b || c;
25    x = x + 12.0;
26    x = x - 12.0;
27    y = y * 0.1;
28    x = x * y;
29    z = z | 0;
30    z = z & -1;
31    z = z ^ 0;
32    z = z >> 2;
33    z = z << 4;
34    z = z % 5;
35    x = f32(6);
36    y = f32(6.0);
37    z = i32(6);
38    var w: vec2<i32> = vec2<i32>(-6);
39    w = ~w;
40    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((w.x == 5) && (w.y == 5)) && (x == 6.0)) && (y == 6.0)) && (z == 6)));
41  }
42}
43@fragment fn main() -> FSOut {
44  var _stageOut: FSOut;
45  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
46  return _stageOut;
47}
48