1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9 unknownInput: f32, 10}; 11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13 { 14 var x: f32 = 1.0; 15 var y: f32 = 2.0; 16 var z: i32 = 3; 17 x = (x - x) + ((y * x) * x) * (y - x); 18 y = (x / y) / x; 19 z = ((((z / 2) % 3) << 4) >> 2) << 1; 20 let b: bool = ((x > 4.0) == (x < 2.0)) || ((2.0 >= _globalUniforms.unknownInput) && (y <= x)); 21 let c: bool = _globalUniforms.unknownInput > 2.0; 22 let d: bool = b != c; 23 let e: bool = b && c; 24 let f: bool = b || c; 25 x = x + 12.0; 26 x = x - 12.0; 27 y = y * 0.1; 28 x = x * y; 29 z = z | 0; 30 z = z & -1; 31 z = z ^ 0; 32 z = z >> 2; 33 z = z << 4; 34 z = z % 5; 35 x = f32(6); 36 y = f32(6.0); 37 z = i32(6); 38 var w: vec2<i32> = vec2<i32>(-6); 39 w = ~w; 40 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((w.x == 5) && (w.y == 5)) && (x == 6.0)) && (y == 6.0)) && (z == 6))); 41 } 42} 43@fragment fn main() -> FSOut { 44 var _stageOut: FSOut; 45 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 46 return _stageOut; 47} 48