1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5vec2 swizzle_lvalue_h2hhh2h(float x, float y, inout vec2 color, float z) { 6 color.yx = color; 7 return vec2(x + y, z); 8} 9void func_vh4(inout vec4 color) { 10 vec2 t = swizzle_lvalue_h2hhh2h(1.0, 2.0, color.xz, 5.0); 11 color.yw = t; 12} 13vec4 main() { 14 vec4 result = vec4(0.0, 1.0, 2.0, 3.0); 15 func_vh4(result); 16 return result == vec4(2.0, 3.0, 0.0, 5.0) ? colorGreen : colorRed; 17} 18