1 2out vec4 sk_FragColor; 3vec4 samplemaskin_as_color_h4() { 4 return vec4(float(uint(gl_SampleMaskIn[0]))); 5} 6void clear_samplemask_v() { 7 gl_SampleMask[0] = int(0u); 8} 9void reset_samplemask_v() { 10 gl_SampleMask[0] = int(uint(gl_SampleMaskIn[0])); 11} 12void main() { 13 clear_samplemask_v(); 14 reset_samplemask_v(); 15 gl_SampleMask[0] = int(4294967295u); 16 sk_FragColor = samplemaskin_as_color_h4() * 0.00390625; 17} 18