xref: /aosp_15_r20/external/skia/tests/sksl/shared/StructComparison.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1struct S
2{
3    int x;
4    int y;
5    row_major float2x2 m;
6    float a[5];
7};
8
9cbuffer _UniformBuffer : register(b0, space0)
10{
11    float4 _7_colorGreen : packoffset(c0);
12    float4 _7_colorRed : packoffset(c1);
13    float _7_testArray[5] : packoffset(c2);
14};
15
16
17static float4 sk_FragColor;
18
19struct SPIRV_Cross_Output
20{
21    float4 sk_FragColor : SV_Target0;
22};
23
24float4 main(float2 _24)
25{
26    float _33[5] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f };
27    float array[5] = _33;
28    S _43 = { 1, 2, float2x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f)), _33 };
29    S s1 = _43;
30    S _48 = { 1, 2, float2x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f)), _7_testArray };
31    S s2 = _48;
32    S _53 = { 1, 2, float2x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f)), _33 };
33    S s3 = _53;
34    bool _94 = false;
35    if (((5.0f == _7_testArray[4]) && ((4.0f == _7_testArray[3]) && ((3.0f == _7_testArray[2]) && ((2.0f == _7_testArray[1]) && (1.0f == _7_testArray[0]))))) && ((all(bool2(float2(1.0f, 0.0f).x == float2(1.0f, 0.0f).x, float2(1.0f, 0.0f).y == float2(1.0f, 0.0f).y)) && all(bool2(float2(0.0f, 1.0f).x == float2(0.0f, 1.0f).x, float2(0.0f, 1.0f).y == float2(0.0f, 1.0f).y))) && (true && true)))
36    {
37        _94 = (false || (false || (false || (false || false)))) || ((any(bool2(float2(1.0f, 0.0f).x != float2(2.0f, 0.0f).x, float2(1.0f, 0.0f).y != float2(2.0f, 0.0f).y)) || any(bool2(float2(0.0f, 1.0f).x != float2(0.0f, 2.0f).x, float2(0.0f, 1.0f).y != float2(0.0f, 2.0f).y))) || (false || false));
38    }
39    else
40    {
41        _94 = false;
42    }
43    float4 _95 = 0.0f.xxxx;
44    if (_94)
45    {
46        _95 = _7_colorGreen;
47    }
48    else
49    {
50        _95 = _7_colorRed;
51    }
52    return _95;
53}
54
55void frag_main()
56{
57    float2 _20 = 0.0f.xx;
58    sk_FragColor = main(_20);
59}
60
61SPIRV_Cross_Output main()
62{
63    frag_main();
64    SPIRV_Cross_Output stage_output;
65    stage_output.sk_FragColor = sk_FragColor;
66    return stage_output;
67}
68