1struct S 2{ 3 int x; 4 int y; 5 row_major float2x2 m; 6 float a[5]; 7}; 8 9cbuffer _UniformBuffer : register(b0, space0) 10{ 11 float4 _7_colorGreen : packoffset(c0); 12 float4 _7_colorRed : packoffset(c1); 13 float _7_testArray[5] : packoffset(c2); 14}; 15 16 17static float4 sk_FragColor; 18 19struct SPIRV_Cross_Output 20{ 21 float4 sk_FragColor : SV_Target0; 22}; 23 24float4 main(float2 _24) 25{ 26 float _33[5] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f }; 27 float array[5] = _33; 28 S _43 = { 1, 2, float2x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f)), _33 }; 29 S s1 = _43; 30 S _48 = { 1, 2, float2x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f)), _7_testArray }; 31 S s2 = _48; 32 S _53 = { 1, 2, float2x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f)), _33 }; 33 S s3 = _53; 34 bool _94 = false; 35 if (((5.0f == _7_testArray[4]) && ((4.0f == _7_testArray[3]) && ((3.0f == _7_testArray[2]) && ((2.0f == _7_testArray[1]) && (1.0f == _7_testArray[0]))))) && ((all(bool2(float2(1.0f, 0.0f).x == float2(1.0f, 0.0f).x, float2(1.0f, 0.0f).y == float2(1.0f, 0.0f).y)) && all(bool2(float2(0.0f, 1.0f).x == float2(0.0f, 1.0f).x, float2(0.0f, 1.0f).y == float2(0.0f, 1.0f).y))) && (true && true))) 36 { 37 _94 = (false || (false || (false || (false || false)))) || ((any(bool2(float2(1.0f, 0.0f).x != float2(2.0f, 0.0f).x, float2(1.0f, 0.0f).y != float2(2.0f, 0.0f).y)) || any(bool2(float2(0.0f, 1.0f).x != float2(0.0f, 2.0f).x, float2(0.0f, 1.0f).y != float2(0.0f, 2.0f).y))) || (false || false)); 38 } 39 else 40 { 41 _94 = false; 42 } 43 float4 _95 = 0.0f.xxxx; 44 if (_94) 45 { 46 _95 = _7_colorGreen; 47 } 48 else 49 { 50 _95 = _7_colorRed; 51 } 52 return _95; 53} 54 55void frag_main() 56{ 57 float2 _20 = 0.0f.xx; 58 sk_FragColor = main(_20); 59} 60 61SPIRV_Cross_Output main() 62{ 63 frag_main(); 64 SPIRV_Cross_Output stage_output; 65 stage_output.sk_FragColor = sk_FragColor; 66 return stage_output; 67} 68