1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct S { 8 int x; 9 int y; 10 half2x2 m; 11 array<float, 5> a; 12}; 13struct Uniforms { 14 half4 colorGreen; 15 half4 colorRed; 16 array<float, 5> testArray; 17}; 18struct Inputs { 19}; 20struct Outputs { 21 half4 sk_FragColor [[color(0)]]; 22}; 23 24thread bool operator==(const half2x2 left, const half2x2 right); 25thread bool operator!=(const half2x2 left, const half2x2 right); 26 27template <typename T1, typename T2> 28bool operator==(const array_ref<T1> left, const array_ref<T2> right); 29template <typename T1, typename T2> 30bool operator!=(const array_ref<T1> left, const array_ref<T2> right); 31 32thread bool operator==(thread const S& left, thread const S& right); 33thread bool operator!=(thread const S& left, thread const S& right); 34thread bool operator==(const half2x2 left, const half2x2 right) { 35 return all(left[0] == right[0]) && 36 all(left[1] == right[1]); 37} 38thread bool operator!=(const half2x2 left, const half2x2 right) { 39 return !(left == right); 40} 41 42template <typename T1, typename T2> 43bool operator==(const array_ref<T1> left, const array_ref<T2> right) { 44 if (left.size() != right.size()) { 45 return false; 46 } 47 for (size_t index = 0; index < left.size(); ++index) { 48 if (!all(left[index] == right[index])) { 49 return false; 50 } 51 } 52 return true; 53} 54 55template <typename T1, typename T2> 56bool operator!=(const array_ref<T1> left, const array_ref<T2> right) { 57 return !(left == right); 58} 59thread bool operator==(thread const S& left, thread const S& right) { 60 return all(left.x == right.x) && 61 all(left.y == right.y) && 62 all(left.m == right.m) && 63 (make_array_ref(left.a) == make_array_ref(right.a)); 64} 65thread bool operator!=(thread const S& left, thread const S& right) { 66 return !(left == right); 67} 68fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 69 Outputs _out; 70 (void)_out; 71 array<float, 5> array = array<float, 5>{1.0, 2.0, 3.0, 4.0, 5.0}; 72 S s1 = S{1, 2, half2x2(1.0h), array}; 73 S s2 = S{1, 2, half2x2(1.0h), _uniforms.testArray}; 74 S s3 = S{1, 2, half2x2(2.0h), array<float, 5>{1.0, 2.0, 3.0, 4.0, 5.0}}; 75 _out.sk_FragColor = s1 == s2 && s1 != s3 ? _uniforms.colorGreen : _uniforms.colorRed; 76 return _out; 77} 78