161 instructions 2 3[immutable slots] 4i0 = 0x3F800000 (1.0) 5i1 = 0x40000000 (2.0) 6i2 = 0x40400000 (3.0) 7i3 = 0x40800000 (4.0) 8i4 = 0x40A00000 (5.0) 9i5 = 0x3F800000 (1.0) 10i6 = 0 11i7 = 0 12i8 = 0x3F800000 (1.0) 13i9 = 0x00000001 (1.401298e-45) 14i10 = 0x00000002 (2.802597e-45) 15i11 = 0x40000000 (2.0) 16i12 = 0 17i13 = 0 18i14 = 0x40000000 (2.0) 19i15 = 0x3F800000 (1.0) 20i16 = 0x40000000 (2.0) 21i17 = 0x40400000 (3.0) 22i18 = 0x40800000 (4.0) 23i19 = 0x40A00000 (5.0) 24 25store_src_rg coords = src.rg 26init_lane_masks CondMask = LoopMask = RetMask = true 27copy_constant $0 = 0x00000001 (1.401298e-45) 28copy_constant $1 = 0x00000002 (2.802597e-45) 29copy_4_immutables_unmasked s1.m = i5..8 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] 30copy_4_immutables_unmasked s1.a[0], s1.a[1], s1.a[2], s1.a[3] = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 31copy_constant s1.a[4] = 0x40A00000 (5.0) 32copy_2_slots_unmasked s1.x, s1.y = $0..1 33copy_constant s2.x = 0x00000001 (1.401298e-45) 34copy_constant s2.y = 0x00000002 (2.802597e-45) 35copy_4_immutables_unmasked s2.m = i5..8 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] 36copy_4_uniforms s2.a[0], s2.a[1], s2.a[2], s2.a[3] = testArray[0], testArray[1], testArray[2], testArray[3] 37copy_uniform s2.a[4] = testArray[4] 38copy_slot_unmasked $0 = s1.x 39copy_slot_unmasked $1 = s2.x 40cmpeq_int $0 = equal($0, $1) 41copy_slot_unmasked $1 = s1.y 42copy_slot_unmasked $2 = s2.y 43cmpeq_int $1 = equal($1, $2) 44copy_4_slots_unmasked $2..5 = s1.m 45copy_4_slots_unmasked $6..9 = s2.m 46cmpeq_4_floats $2..5 = equal($2..5, $6..9) 47bitwise_and_2_ints $2..3 &= $4..5 48bitwise_and_int $2 &= $3 49copy_4_slots_unmasked $3..6 = s1.a[0], s1.a[1], s1.a[2], s1.a[3] 50copy_slot_unmasked $7 = s1.a[4] 51copy_4_slots_unmasked $8..11 = s2.a[0], s2.a[1], s2.a[2], s2.a[3] 52copy_slot_unmasked $12 = s2.a[4] 53cmpeq_n_floats $3..7 = equal($3..7, $8..12) 54bitwise_and_2_ints $4..5 &= $6..7 55bitwise_and_int $4 &= $5 56bitwise_and_int $3 &= $4 57bitwise_and_2_ints $0..1 &= $2..3 58bitwise_and_int $0 &= $1 59copy_slot_unmasked $1 = s1.x 60copy_constant $2 = 0x00000001 (1.401298e-45) 61cmpne_int $1 = notEqual($1, $2) 62copy_slot_unmasked $2 = s1.y 63copy_constant $3 = 0x00000002 (2.802597e-45) 64cmpne_int $2 = notEqual($2, $3) 65copy_4_slots_unmasked $3..6 = s1.m 66copy_4_immutables_unmasked $7..10 = i11..14 [0x40000000 (2.0), 0, 0, 0x40000000 (2.0)] 67cmpne_4_floats $3..6 = notEqual($3..6, $7..10) 68bitwise_or_2_ints $3..4 |= $5..6 69bitwise_or_int $3 |= $4 70copy_4_slots_unmasked $4..7 = s1.a[0], s1.a[1], s1.a[2], s1.a[3] 71copy_slot_unmasked $8 = s1.a[4] 72copy_4_immutables_unmasked $9..12 = i15..18 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 73copy_constant $13 = 0x40A00000 (5.0) 74cmpne_n_floats $4..8 = notEqual($4..8, $9..13) 75bitwise_or_2_ints $5..6 |= $7..8 76bitwise_or_int $5 |= $6 77bitwise_or_int $4 |= $5 78bitwise_or_2_ints $1..2 |= $3..4 79bitwise_or_int $1 |= $2 80bitwise_and_int $0 &= $1 81swizzle_4 $0..3 = ($0..3).xxxx 82copy_4_uniforms $4..7 = colorRed 83copy_4_uniforms $8..11 = colorGreen 84mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 85load_src src.rgba = $0..3 86