1### Compilation failed: 2 3error: Tint compilation failed. 4 5diagnostic(off, derivative_uniformity); 6diagnostic(off, chromium.unreachable_code); 7struct FSOut { 8 @location(0) sk_FragColor: vec4<f32>, 9}; 10struct _GlobalUniforms { 11 colorGreen: vec4<f32>, 12 colorRed: vec4<f32>, 13 testArray: array<f32, 5>, 14}; 15@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 16struct S { 17 x: i32, 18 y: i32, 19 m: mat2x2<f32>, 20 a: array<f32, 5>, 21}; 22fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 23 { 24 const R_array: array<f32, 5> = array<f32, 5>(1.0, 2.0, 3.0, 4.0, 5.0); 25 let s1: S = S(1, 2, mat2x2<f32>(1.0, 0.0, 0.0, 1.0), R_array); 26 let s2: S = S(1, 2, mat2x2<f32>(1.0, 0.0, 0.0, 1.0), _globalUniforms.testArray); 27 const s3: S = S(1, 2, mat2x2<f32>(2.0, 0.0, 0.0, 2.0), array<f32, 5>(1.0, 2.0, 3.0, 4.0, 5.0)); 28 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((s1.x == s2.x) && (s1.y == s2.y) && (all(s1.m[0] == s2.m[0]) && all(s1.m[1] == s2.m[1])) && ((s1.a[0] == s2.a[0]) && (s1.a[1] == s2.a[1]) && (s1.a[2] == s2.a[2]) && (s1.a[3] == s2.a[3]) && (s1.a[4] == s2.a[4]))) && ((s1.x != s3.x) || (s1.y != s3.y) || (any(s1.m[0] != s3.m[0]) || any(s1.m[1] != s3.m[1])) || ((s1.a[0] != s3.a[0]) || (s1.a[1] != s3.a[1]) || (s1.a[2] != s3.a[2]) || (s1.a[3] != s3.a[3]) || (s1.a[4] != s3.a[4]))))); 29 } 30} 31@fragment fn main() -> FSOut { 32 var _stageOut: FSOut; 33 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 34 return _stageOut; 35} 36 371 error 38