1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11struct InnerLUT { 12 values: vec3<f32>, 13}; 14struct OuterLUT { 15 inner: array<InnerLUT, 3>, 16}; 17struct Root { 18 outer: array<OuterLUT, 3>, 19}; 20fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 21 { 22 var data: Root; 23 data.outer[0].inner[0].values = vec3<f32>(1.0, 10.0, 100.0); 24 data.outer[0].inner[1].values = vec3<f32>(2.0, 20.0, 200.0); 25 data.outer[0].inner[2].values = vec3<f32>(3.0, 30.0, 300.0); 26 data.outer[1].inner[0].values = vec3<f32>(4.0, 40.0, 400.0); 27 data.outer[1].inner[1].values = vec3<f32>(5.0, 50.0, 500.0); 28 data.outer[1].inner[2].values = vec3<f32>(6.0, 60.0, 600.0); 29 data.outer[2].inner[0].values = vec3<f32>(7.0, 70.0, 700.0); 30 data.outer[2].inner[1].values = vec3<f32>(8.0, 80.0, 800.0); 31 data.outer[2].inner[2].values = vec3<f32>(9.0, 90.0, 900.0); 32 var expected: vec3<f32> = vec3<f32>(0.0); 33 { 34 var i: i32 = 0; 35 loop { 36 { 37 { 38 var j: i32 = 0; 39 loop { 40 { 41 expected = expected + vec3<f32>(1.0, 10.0, 100.0); 42 if any(data.outer[i].inner[j].values != expected) { 43 { 44 return _globalUniforms.colorRed; 45 } 46 } 47 { 48 var k: i32 = 0; 49 loop { 50 { 51 if data.outer[i].inner[j].values[k] != expected[k] { 52 { 53 return _globalUniforms.colorRed; 54 } 55 } 56 } 57 continuing { 58 k = k + i32(1); 59 break if k >= 3; 60 } 61 } 62 } 63 } 64 continuing { 65 j = j + i32(1); 66 break if j >= 3; 67 } 68 } 69 } 70 } 71 continuing { 72 i = i + i32(1); 73 break if i >= 3; 74 } 75 } 76 } 77 return _globalUniforms.colorGreen; 78 } 79} 80@fragment fn main() -> FSOut { 81 var _stageOut: FSOut; 82 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 83 return _stageOut; 84} 85