1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5struct InnerLUT { 6 vec3 values; 7}; 8struct OuterLUT { 9 InnerLUT inner[3]; 10}; 11struct Root { 12 int valueAtRoot; 13 OuterLUT outer[3]; 14}; 15vec4 main() { 16 Root data; 17 data.valueAtRoot = 1234; 18 vec3 values = vec3(0.0); 19 for (int i = 0;i < 3; ++i) { 20 for (int j = 0;j < 3; ++j) { 21 values += vec3(1.0, 10.0, 100.0); 22 for (int k = 0;k < 3; ++k) { 23 data.outer[i].inner[j].values[k] = values[k]; 24 } 25 } 26 } 27 bool ok = ((((((((data.valueAtRoot == 1234 && data.outer[0].inner[0].values == vec3(1.0, 10.0, 100.0)) && data.outer[0].inner[1].values == vec3(2.0, 20.0, 200.0)) && data.outer[0].inner[2].values == vec3(3.0, 30.0, 300.0)) && data.outer[1].inner[0].values == vec3(4.0, 40.0, 400.0)) && data.outer[1].inner[1].values == vec3(5.0, 50.0, 500.0)) && data.outer[1].inner[2].values == vec3(6.0, 60.0, 600.0)) && data.outer[2].inner[0].values == vec3(7.0, 70.0, 700.0)) && data.outer[2].inner[1].values == vec3(8.0, 80.0, 800.0)) && data.outer[2].inner[2].values == vec3(9.0, 90.0, 900.0); 28 return ok ? colorGreen : colorRed; 29} 30