xref: /aosp_15_r20/external/skia/tests/sksl/shared/StructIndexStore.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
5*c8dee2aaSAndroid Build Coastguard Workerstruct InnerLUT {
6*c8dee2aaSAndroid Build Coastguard Worker    vec3 values;
7*c8dee2aaSAndroid Build Coastguard Worker};
8*c8dee2aaSAndroid Build Coastguard Workerstruct OuterLUT {
9*c8dee2aaSAndroid Build Coastguard Worker    InnerLUT inner[3];
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Workerstruct Root {
12*c8dee2aaSAndroid Build Coastguard Worker    int valueAtRoot;
13*c8dee2aaSAndroid Build Coastguard Worker    OuterLUT outer[3];
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
16*c8dee2aaSAndroid Build Coastguard Worker    Root data;
17*c8dee2aaSAndroid Build Coastguard Worker    data.valueAtRoot = 1234;
18*c8dee2aaSAndroid Build Coastguard Worker    vec3 values = vec3(0.0);
19*c8dee2aaSAndroid Build Coastguard Worker    for (int i = 0;i < 3; ++i) {
20*c8dee2aaSAndroid Build Coastguard Worker        for (int j = 0;j < 3; ++j) {
21*c8dee2aaSAndroid Build Coastguard Worker            values += vec3(1.0, 10.0, 100.0);
22*c8dee2aaSAndroid Build Coastguard Worker            for (int k = 0;k < 3; ++k) {
23*c8dee2aaSAndroid Build Coastguard Worker                data.outer[i].inner[j].values[k] = values[k];
24*c8dee2aaSAndroid Build Coastguard Worker            }
25*c8dee2aaSAndroid Build Coastguard Worker        }
26*c8dee2aaSAndroid Build Coastguard Worker    }
27*c8dee2aaSAndroid Build Coastguard Worker    bool ok = ((((((((data.valueAtRoot == 1234 && data.outer[0].inner[0].values == vec3(1.0, 10.0, 100.0)) && data.outer[0].inner[1].values == vec3(2.0, 20.0, 200.0)) && data.outer[0].inner[2].values == vec3(3.0, 30.0, 300.0)) && data.outer[1].inner[0].values == vec3(4.0, 40.0, 400.0)) && data.outer[1].inner[1].values == vec3(5.0, 50.0, 500.0)) && data.outer[1].inner[2].values == vec3(6.0, 60.0, 600.0)) && data.outer[2].inner[0].values == vec3(7.0, 70.0, 700.0)) && data.outer[2].inner[1].values == vec3(8.0, 80.0, 800.0)) && data.outer[2].inner[2].values == vec3(9.0, 90.0, 900.0);
28*c8dee2aaSAndroid Build Coastguard Worker    return ok ? colorGreen : colorRed;
29*c8dee2aaSAndroid Build Coastguard Worker}
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