xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwitchWithFallthroughAndVarDecls.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  colorGreen: vec4<f32>,
8  colorRed: vec4<f32>,
9};
10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
12  {
13    var ok: bool;
14    {
15      var a: bool;
16      const ONE: i32 = 1;
17      var b: i32;
18      var c: i32;
19      let _skTemp0 = i32(_globalUniforms.colorGreen.y);
20      switch _skTemp0 {
21        case 0, 1, 2, 3, 4, 5 {
22          var _skTemp1: bool = false;
23          if _skTemp0 == 0 {
24            ;
25            _skTemp1 = true;  // fallthrough
26          }
27          if _skTemp1 || _skTemp0 == 1 {
28            ;
29            _skTemp1 = true;  // fallthrough
30          }
31          if _skTemp1 || _skTemp0 == 2 {
32            b = ONE;
33            _skTemp1 = true;  // fallthrough
34          }
35          if _skTemp1 || _skTemp0 == 3 {
36            {
37              let d: f32 = f32(b);
38              c = i32(d);
39            }
40            _skTemp1 = true;  // fallthrough
41          }
42          if _skTemp1 || _skTemp0 == 4 {
43            a = bool(c);
44            // fallthrough
45          }
46          ok = a;
47        }
48        case default {}
49      }
50    }
51    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
52  }
53}
54@fragment fn main() -> FSOut {
55  var _stageOut: FSOut;
56  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
57  return _stageOut;
58}
59