1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12 { 13 var ok: bool; 14 { 15 var a: bool; 16 const ONE: i32 = 1; 17 var b: i32; 18 var c: i32; 19 let _skTemp0 = i32(_globalUniforms.colorGreen.y); 20 switch _skTemp0 { 21 case 0, 1, 2, 3, 4, 5 { 22 var _skTemp1: bool = false; 23 if _skTemp0 == 0 { 24 ; 25 _skTemp1 = true; // fallthrough 26 } 27 if _skTemp1 || _skTemp0 == 1 { 28 ; 29 _skTemp1 = true; // fallthrough 30 } 31 if _skTemp1 || _skTemp0 == 2 { 32 b = ONE; 33 _skTemp1 = true; // fallthrough 34 } 35 if _skTemp1 || _skTemp0 == 3 { 36 { 37 let d: f32 = f32(b); 38 c = i32(d); 39 } 40 _skTemp1 = true; // fallthrough 41 } 42 if _skTemp1 || _skTemp0 == 4 { 43 a = bool(c); 44 // fallthrough 45 } 46 ok = a; 47 } 48 case default {} 49 } 50 } 51 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); 52 } 53} 54@fragment fn main() -> FSOut { 55 var _stageOut: FSOut; 56 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 57 return _stageOut; 58} 59