xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleBoolConstants.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_colorGreen : packoffset(c0);
4    float4 _7_colorRed : packoffset(c1);
5};
6
7
8static float4 sk_FragColor;
9
10struct SPIRV_Cross_Output
11{
12    float4 sk_FragColor : SV_Target0;
13};
14
15float4 main(float2 _21)
16{
17    bool4 _34 = (_7_colorGreen.y != 0.0f).xxxx;
18    bool4 v = _34;
19    bool _36 = _34.x;
20    bool4 result = bool4(_36, true, true, true);
21    result = bool4(_34.xy, false, true);
22    result = bool4(_36, true, true, false);
23    bool _46 = _34.y;
24    result = bool4(false, _46, true, true);
25    result = bool4(_34.xyz, true);
26    result = bool4(_34.xy, true, true);
27    bool _58 = _34.z;
28    bool4 _59 = bool4(_36, false, _58, true);
29    result = _59;
30    result = bool4(_36, true, false, false);
31    result = bool4(true, _34.yz, false);
32    result = bool4(false, _46, true, false);
33    result = bool4(true, true, _58, false);
34    result = _34;
35    result = bool4(_34.xyz, true);
36    bool _75 = _34.w;
37    result = bool4(_34.xy, false, _75);
38    result = bool4(_34.xy, true, false);
39    result = bool4(_36, true, _34.zw);
40    result = _59;
41    result = bool4(_36, true, true, _75);
42    result = bool4(_36, true, false, true);
43    result = bool4(true, _34.yzw);
44    result = bool4(false, _34.yz, true);
45    result = bool4(false, _46, true, _75);
46    result = bool4(true, _46, true, true);
47    result = bool4(false, false, _34.zw);
48    result = bool4(false, false, _58, true);
49    bool4 _103 = bool4(false, true, true, _75);
50    result = _103;
51    float4 _105 = 0.0f.xxxx;
52    if (any(_103))
53    {
54        _105 = _7_colorGreen;
55    }
56    else
57    {
58        _105 = _7_colorRed;
59    }
60    return _105;
61}
62
63void frag_main()
64{
65    float2 _17 = 0.0f.xx;
66    sk_FragColor = main(_17);
67}
68
69SPIRV_Cross_Output main()
70{
71    frag_main();
72    SPIRV_Cross_Output stage_output;
73    stage_output.sk_FragColor = sk_FragColor;
74    return stage_output;
75}
76