1 2out vec4 sk_FragColor; 3uniform vec4 testInputs; 4uniform vec4 colorGreen; 5uniform vec4 colorRed; 6vec4 main() { 7 vec4 _0_v = testInputs; 8 float _1_x = _0_v.x; 9 float _2_y = _0_v.y; 10 float _3_z = _0_v.z; 11 float _4_w = _0_v.w; 12 vec4 a = vec4(_1_x, _2_y, _3_z, _4_w); 13 float _9_x = testInputs.x; 14 float _10_y = testInputs.y; 15 float _11_z = testInputs.z; 16 float _12_w = testInputs.w; 17 vec4 b = vec4(_9_x, _10_y, _11_z, _12_w); 18 vec4 c = vec4(0.0, 1.0, 2.0, 3.0); 19 return (a == vec4(-1.25, 0.0, 0.75, 2.25) && b == vec4(-1.25, 0.0, 0.75, 2.25)) && c == vec4(0.0, 1.0, 2.0, 3.0) ? colorGreen : colorRed; 20} 21