xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleByConstantIndex.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_testInputs : packoffset(c0);
4    float4 _7_colorGreen : packoffset(c1);
5    float4 _7_colorRed : packoffset(c2);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16float4 main(float2 _21)
17{
18    float4 _RESERVED_IDENTIFIER_FIXUP_0_v = _7_testInputs;
19    float _RESERVED_IDENTIFIER_FIXUP_1_x = _7_testInputs.x;
20    float _RESERVED_IDENTIFIER_FIXUP_2_y = _7_testInputs.y;
21    float _RESERVED_IDENTIFIER_FIXUP_3_z = _7_testInputs.z;
22    float _RESERVED_IDENTIFIER_FIXUP_4_w = _7_testInputs.w;
23    float4 _40 = float4(_7_testInputs);
24    float4 a = _40;
25    float _RESERVED_IDENTIFIER_FIXUP_9_x = _7_testInputs.x;
26    float _RESERVED_IDENTIFIER_FIXUP_10_y = _7_testInputs.y;
27    float _RESERVED_IDENTIFIER_FIXUP_11_z = _7_testInputs.z;
28    float _RESERVED_IDENTIFIER_FIXUP_12_w = _7_testInputs.w;
29    float4 _58 = float4(_7_testInputs.x, _7_testInputs.y, _7_testInputs.z, _7_testInputs.w);
30    float4 b = _58;
31    float4 c = float4(0.0f, 1.0f, 2.0f, 3.0f);
32    bool _77 = false;
33    if (all(bool4(_40.x == float4(-1.25f, 0.0f, 0.75f, 2.25f).x, _40.y == float4(-1.25f, 0.0f, 0.75f, 2.25f).y, _40.z == float4(-1.25f, 0.0f, 0.75f, 2.25f).z, _40.w == float4(-1.25f, 0.0f, 0.75f, 2.25f).w)))
34    {
35        _77 = all(bool4(_58.x == float4(-1.25f, 0.0f, 0.75f, 2.25f).x, _58.y == float4(-1.25f, 0.0f, 0.75f, 2.25f).y, _58.z == float4(-1.25f, 0.0f, 0.75f, 2.25f).z, _58.w == float4(-1.25f, 0.0f, 0.75f, 2.25f).w));
36    }
37    else
38    {
39        _77 = false;
40    }
41    bool _81 = false;
42    if (_77)
43    {
44        _81 = true;
45    }
46    else
47    {
48        _81 = false;
49    }
50    float4 _82 = 0.0f.xxxx;
51    if (_81)
52    {
53        _82 = _7_colorGreen;
54    }
55    else
56    {
57        _82 = _7_colorRed;
58    }
59    return _82;
60}
61
62void frag_main()
63{
64    float2 _17 = 0.0f.xx;
65    sk_FragColor = main(_17);
66}
67
68SPIRV_Cross_Output main()
69{
70    frag_main();
71    SPIRV_Cross_Output stage_output;
72    stage_output.sk_FragColor = sk_FragColor;
73    return stage_output;
74}
75