129 instructions 2 3[immutable slots] 4i0 = 0 5i1 = 0x3F800000 (1.0) 6i2 = 0x40000000 (2.0) 7i3 = 0x40400000 (3.0) 8i4 = 0xBFA00000 (-1.25) 9i5 = 0 10i6 = 0x3F400000 (0.75) 11i7 = 0x40100000 (2.25) 12 13store_src_rg coords = src.rg 14init_lane_masks CondMask = LoopMask = RetMask = true 15copy_4_uniforms _0_v = testInputs 16copy_4_slots_unmasked _1_x, _2_y, _3_z, _4_w = _0_v 17copy_4_slots_unmasked a = _1_x, _2_y, _3_z, _4_w 18copy_4_uniforms _9_x, _10_y, _11_z, _12_w = testInputs 19copy_4_slots_unmasked b = _9_x, _10_y, _11_z, _12_w 20copy_4_slots_unmasked $0..3 = a 21copy_4_immutables_unmasked $4..7 = i4..7 [0xBFA00000 (-1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)] 22cmpeq_4_floats $0..3 = equal($0..3, $4..7) 23bitwise_and_2_ints $0..1 &= $2..3 24bitwise_and_int $0 &= $1 25copy_4_slots_unmasked $1..4 = b 26copy_4_immutables_unmasked $5..8 = i4..7 [0xBFA00000 (-1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)] 27cmpeq_4_floats $1..4 = equal($1..4, $5..8) 28bitwise_and_2_ints $1..2 &= $3..4 29bitwise_and_int $1 &= $2 30bitwise_and_int $0 &= $1 31copy_4_immutables_unmasked $1..4 = i0..3 [0, 0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)] 32copy_4_immutables_unmasked $5..8 = i0..3 [0, 0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)] 33cmpeq_4_floats $1..4 = equal($1..4, $5..8) 34bitwise_and_2_ints $1..2 &= $3..4 35bitwise_and_int $1 &= $2 36bitwise_and_int $0 &= $1 37swizzle_4 $0..3 = ($0..3).xxxx 38copy_4_uniforms $4..7 = colorRed 39copy_4_uniforms $8..11 = colorGreen 40mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 41load_src src.rgba = $0..3 42