xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleByConstantIndex.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  testInputs: vec4<f32>,
8  colorGreen: vec4<f32>,
9  colorRed: vec4<f32>,
10};
11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
13  {
14    let _0_v: vec4<f32> = _globalUniforms.testInputs;
15    let _1_x: f32 = _0_v.x;
16    let _2_y: f32 = _0_v.y;
17    let _3_z: f32 = _0_v.z;
18    let _4_w: f32 = _0_v.w;
19    let a: vec4<f32> = vec4<f32>(_1_x, _2_y, _3_z, _4_w);
20    let _9_x: f32 = _globalUniforms.testInputs.x;
21    let _10_y: f32 = _globalUniforms.testInputs.y;
22    let _11_z: f32 = _globalUniforms.testInputs.z;
23    let _12_w: f32 = _globalUniforms.testInputs.w;
24    let b: vec4<f32> = vec4<f32>(_9_x, _10_y, _11_z, _12_w);
25    const c: vec4<f32> = vec4<f32>(0.0, 1.0, 2.0, 3.0);
26    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((all(a == vec4<f32>(-1.25, 0.0, 0.75, 2.25)) && all(b == vec4<f32>(-1.25, 0.0, 0.75, 2.25))) && all(c == vec4<f32>(0.0, 1.0, 2.0, 3.0))));
27  }
28}
29@fragment fn main() -> FSOut {
30  var _stageOut: FSOut;
31  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
32  return _stageOut;
33}
34