1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 testInputs: vec4<f32>, 8 colorGreen: vec4<f32>, 9 colorRed: vec4<f32>, 10}; 11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13 { 14 let _0_v: vec4<f32> = _globalUniforms.testInputs; 15 let _1_x: f32 = _0_v.x; 16 let _2_y: f32 = _0_v.y; 17 let _3_z: f32 = _0_v.z; 18 let _4_w: f32 = _0_v.w; 19 let a: vec4<f32> = vec4<f32>(_1_x, _2_y, _3_z, _4_w); 20 let _9_x: f32 = _globalUniforms.testInputs.x; 21 let _10_y: f32 = _globalUniforms.testInputs.y; 22 let _11_z: f32 = _globalUniforms.testInputs.z; 23 let _12_w: f32 = _globalUniforms.testInputs.w; 24 let b: vec4<f32> = vec4<f32>(_9_x, _10_y, _11_z, _12_w); 25 const c: vec4<f32> = vec4<f32>(0.0, 1.0, 2.0, 3.0); 26 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((all(a == vec4<f32>(-1.25, 0.0, 0.75, 2.25)) && all(b == vec4<f32>(-1.25, 0.0, 0.75, 2.25))) && all(c == vec4<f32>(0.0, 1.0, 2.0, 3.0)))); 27 } 28} 29@fragment fn main() -> FSOut { 30 var _stageOut: FSOut; 31 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 32 return _stageOut; 33} 34