1 2out vec4 sk_FragColor; 3uniform vec4 testInputs; 4uniform vec4 colorBlack; 5uniform vec4 colorGreen; 6uniform vec4 colorRed; 7vec4 main() { 8 vec4 _0_v = testInputs; 9 ivec4 _1_i = ivec4(colorBlack); 10 float _2_x = _0_v[_1_i.x]; 11 float _3_y = _0_v[_1_i.y]; 12 float _4_z = _0_v[_1_i.z]; 13 float _5_w = _0_v[_1_i.w]; 14 return vec4(_2_x, _3_y, _4_z, _5_w) == vec4(-1.25, -1.25, -1.25, 0.0) ? colorGreen : colorRed; 15} 16