1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 testInputs: vec4<f32>, 8 colorBlack: vec4<f32>, 9 colorGreen: vec4<f32>, 10 colorRed: vec4<f32>, 11}; 12@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 14 { 15 let _0_v: vec4<f32> = _globalUniforms.testInputs; 16 let _1_i: vec4<i32> = vec4<i32>(_globalUniforms.colorBlack); 17 let _skTemp0 = _1_i.x; 18 let _2_x: f32 = _0_v[_skTemp0]; 19 let _skTemp1 = _1_i.y; 20 let _3_y: f32 = _0_v[_skTemp1]; 21 let _skTemp2 = _1_i.z; 22 let _4_z: f32 = _0_v[_skTemp2]; 23 let _skTemp3 = _1_i.w; 24 let _5_w: f32 = _0_v[_skTemp3]; 25 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(vec4<f32>(_2_x, _3_y, _4_z, _5_w) == vec4<f32>(-1.25, -1.25, -1.25, 0.0)))); 26 } 27} 28@fragment fn main() -> FSOut { 29 var _stageOut: FSOut; 30 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 31 return _stageOut; 32} 33