1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5uniform mat3 testMatrix3x3; 6mat3 GetTestMatrix_f33() { 7 return testMatrix3x3; 8} 9vec4 main() { 10 float expected = 0.0; 11 for (int i = 0;i < 3; ++i) { 12 for (int j = 0;j < 3; ++j) { 13 expected += 1.0; 14 if (GetTestMatrix_f33()[i][j] != expected) { 15 return colorRed; 16 } 17 } 18 } 19 return colorGreen; 20} 21