1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorWhite: vec4<f32>, 8}; 9@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10fn IsEqual_bh4h4(x: vec4<f32>, y: vec4<f32>) -> bool { 11 { 12 return all(x == y); 13 } 14} 15fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 16 { 17 let colorBlue: vec4<f32> = vec4<f32>(0.0, 0.0, _globalUniforms.colorWhite.zw); 18 let colorGreen: vec4<f32> = vec4<f32>(0.0, _globalUniforms.colorWhite.y, 0.0, _globalUniforms.colorWhite.w); 19 let colorRed: vec4<f32> = vec4<f32>(_globalUniforms.colorWhite.x, 0.0, 0.0, _globalUniforms.colorWhite.w); 20 var _skTemp0: vec4<f32>; 21 let _skTemp1 = IsEqual_bh4h4(_globalUniforms.colorWhite, colorBlue); 22 if !_skTemp1 { 23 var _skTemp2: vec4<f32>; 24 let _skTemp3 = IsEqual_bh4h4(colorGreen, colorRed); 25 if _skTemp3 { 26 _skTemp2 = colorRed; 27 } else { 28 _skTemp2 = colorGreen; 29 } 30 _skTemp0 = _skTemp2; 31 } else { 32 var _skTemp4: vec4<f32>; 33 let _skTemp5 = IsEqual_bh4h4(colorRed, colorGreen); 34 if !_skTemp5 { 35 _skTemp4 = colorBlue; 36 } else { 37 _skTemp4 = _globalUniforms.colorWhite; 38 } 39 _skTemp0 = _skTemp4; 40 } 41 let result: vec4<f32> = _skTemp0; 42 var _skTemp6: vec4<f32>; 43 let _skTemp7 = IsEqual_bh4h4(colorRed, colorBlue); 44 if _skTemp7 { 45 _skTemp6 = _globalUniforms.colorWhite; 46 } else { 47 var _skTemp8: vec4<f32>; 48 let _skTemp9 = IsEqual_bh4h4(colorRed, colorGreen); 49 if !_skTemp9 { 50 _skTemp8 = result; 51 } else { 52 var _skTemp10: vec4<f32>; 53 let _skTemp11 = IsEqual_bh4h4(colorRed, _globalUniforms.colorWhite); 54 if _skTemp11 { 55 _skTemp10 = colorBlue; 56 } else { 57 _skTemp10 = colorRed; 58 } 59 _skTemp8 = _skTemp10; 60 } 61 _skTemp6 = _skTemp8; 62 } 63 return _skTemp6; 64 } 65} 66@fragment fn main() -> FSOut { 67 var _stageOut: FSOut; 68 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 69 return _stageOut; 70} 71