1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4 float4 _7_colorRed : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15float4 main(float2 _21) 16{ 17 int check = 0; 18 int _36 = 0 + ((_7_colorGreen.y == 1.0f) ? 0 : 1); 19 check = _36; 20 int _42 = _36 + int(_7_colorGreen.x == 1.0f); 21 check = _42; 22 int _53 = _42 + (all(bool2(_7_colorGreen.yx.x == _7_colorRed.xy.x, _7_colorGreen.yx.y == _7_colorRed.xy.y)) ? 0 : 1); 23 check = _53; 24 int _63 = _53 + int(any(bool2(_7_colorGreen.yx.x != _7_colorRed.xy.x, _7_colorGreen.yx.y != _7_colorRed.xy.y))); 25 check = _63; 26 float4 _65 = 0.0f.xxxx; 27 if (_63 == 0) 28 { 29 _65 = _7_colorGreen; 30 } 31 else 32 { 33 _65 = _7_colorRed; 34 } 35 return _65; 36} 37 38void frag_main() 39{ 40 float2 _17 = 0.0f.xx; 41 sk_FragColor = main(_17); 42} 43 44SPIRV_Cross_Output main() 45{ 46 frag_main(); 47 SPIRV_Cross_Output stage_output; 48 stage_output.sk_FragColor = sk_FragColor; 49 return stage_output; 50} 51