1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorWhite: vec4<f32>, 8}; 9@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 11 { 12 let colorBlue: vec4<f32> = vec4<f32>(0.0, 0.0, _globalUniforms.colorWhite.zw); 13 let colorGreen: vec4<f32> = vec4<f32>(0.0, _globalUniforms.colorWhite.y, 0.0, _globalUniforms.colorWhite.w); 14 let colorRed: vec4<f32> = vec4<f32>(_globalUniforms.colorWhite.x, 0.0, 0.0, _globalUniforms.colorWhite.w); 15 var _skTemp0: vec4<f32>; 16 if any(_globalUniforms.colorWhite != colorBlue) { 17 _skTemp0 = select(colorGreen, colorRed, vec4<bool>(all(colorGreen == colorRed))); 18 } else { 19 _skTemp0 = select(_globalUniforms.colorWhite, colorBlue, vec4<bool>(any(colorRed != colorGreen))); 20 } 21 let result: vec4<f32> = _skTemp0; 22 var _skTemp1: vec4<f32>; 23 if all(colorRed == colorBlue) { 24 _skTemp1 = _globalUniforms.colorWhite; 25 } else { 26 var _skTemp2: vec4<f32>; 27 if any(colorRed != colorGreen) { 28 _skTemp2 = result; 29 } else { 30 _skTemp2 = select(colorRed, colorBlue, vec4<bool>(all(colorRed == _globalUniforms.colorWhite))); 31 } 32 _skTemp1 = _skTemp2; 33 } 34 return _skTemp1; 35 } 36} 37@fragment fn main() -> FSOut { 38 var _stageOut: FSOut; 39 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 40 return _stageOut; 41} 42