1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12 { 13 var ok: bool = true; 14 let TRUE: bool = bool(_globalUniforms.colorGreen.y); 15 ok = ok && (1 == i32(TRUE)); 16 ok = ok && (1.0 == f32(TRUE)); 17 ok = ok && TRUE; 18 ok = ok && (1 == i32(TRUE)); 19 ok = ok && (1.0 == f32(TRUE)); 20 ok = ok && all(vec2<bool>(true) == vec2<bool>(TRUE)); 21 ok = ok && all(vec2<i32>(1) == vec2<i32>(i32(TRUE))); 22 ok = ok && all(vec2<f32>(1.0) == vec2<f32>(f32(TRUE))); 23 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); 24 } 25} 26@fragment fn main() -> FSOut { 27 var _stageOut: FSOut; 28 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 29 return _stageOut; 30} 31