1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12 { 13 var ok: bool = true; 14 ok = ok && (_globalUniforms.colorGreen.y == 1.0); 15 ok = ok && (_globalUniforms.colorGreen.x != 1.0); 16 ok = ok && all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy); 17 ok = ok && all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy); 18 ok = ok && (all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy) || (_globalUniforms.colorGreen.w != _globalUniforms.colorRed.w)); 19 ok = ok && (any(_globalUniforms.colorGreen.yx != _globalUniforms.colorRed.xy) && (_globalUniforms.colorGreen.w == _globalUniforms.colorRed.w)); 20 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); 21 } 22} 23@fragment fn main() -> FSOut { 24 var _stageOut: FSOut; 25 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 26 return _stageOut; 27} 28